Creating a Song on the MOTIF ES. The MOTIF ES is a full-featured and enormously powerful music production machine, and all of the instrument's advanced features and functions come together seamlessly in the creation of a Song. Here, you'll learn how to get the most out of the sequencer-related functions of the MOTIF ES, using primarily the Song and Pattern modes. This section is quite detailed and comprehensive. However, rather than following it step-by-step all the way through and trying to use every feature in a single song, use it instead as a guide or a springboard for further exploration. Recording your keyboard performance. Generally, you'll start recording a Song or Pattern by playing a Voice from the keyboard. Since the instrument is set to multi-timbral operation (page 162), the Voice you actually play and record depends on the Voice settings for the Song or Pattern, made in the Mixing settings described below. Selecting a Voice. Selecting a Voice for recording is different than selecting a Voice for playing. Voice settings for the Song/Pattern mode are handled in Song Mixing/Pattern Mixing. 1. Press the [SONG] button/[PATTERN] button to enter the Song mode/Pattern mode, then select a Song number/Pattern number to be created. See page 56 for instructions on how to select a Song or Pattern. 2. Enter the Mixing Edit mode ([MIXING] -> [EDIT]), then select a Part (track) and call up the Voice setting display ([F1] VOICE -> [SF1] VOICE). For information on how to select a Song track or Pattern track, see page 58.
Turn the [TRACK SELECT] indicator on and select one of the [1] to [16] buttons. Indicates the current Part number. Parts 01 to 16 are internal tone generator Parts. Parts 17 to 32 are tone generator Parts of the PLG100-XG Multi Part Plug-in Board. Parts PLG01 to 03 are tone generator parts of the Single Part Plug-in Board. Keep in mind that the example instructions here use the internal tone generator. Press the [F6] button to switch between the display for Parts 01 to 16, 17 to 32, and PLG1 to 3. 3. Select a voice referring to the instructions below. ¥ Move the cursor to "Bank" and select the desired Voice Bank by using the data dial, [INC/YES] and [DEC/NO] buttons. PRE1. (Preset1) to PRE6 (Preset 6). Preset Banks 1 to 6 of the Normal Voice. These correspond to the [PRE1] to [PRE6] buttons in the Voice mode. USER1. to USER2 User Banks 1 to 2 of the User Voice. These correspond to the [USER1] to [USER2] buttons in the Voice mode. GM. GM Normal Voice Bank. This corresponds to the [GM] button in the Voice mode. PDR (Preset Drum). Preset Bank of the Drum Voice. This corresponds to pressing the [DRUM KITS] button and the [PRE5] button simultaneously. GMDR (GM Drum). GM Drum Voice Bank. This corresponds to pressing the [DRUM KITS] button and the [GM] button simultaneously. UDR (User Drum). User Bank of the Drum Voice. This corresponds to pressing the [DRUM KITS] button and the [USER1] button simultaneously. SMPL (Sample Voice). Indicates the Bank for the Sample Voices created via the Sampling function (page 173). MIXV (Mixing Voice). This bank is for the Mixing Voices (page 105) dedicated for the Song mode/Pattern mode. ¥ Move the cursor to "Number" and select the desired Voice Number by using the data dial, [INC/YES] and [DEC/NO] button. Refer to the separate Data List. NOTE. With the [TRACK SELECT] lamp turned off, Normal Voices can be selected in the way described on page 60. NOTE. With the exception of Sample Voices and Mixing Voices, you can also use the Category Search (page 62) in this display. NOTE. The Voice for each Part of the current Song or Pattern can be selected also in the [SONG] -> Song selection -> [MIXING] -> [F2] VOICE display or the [PATTERN] -> Pattern selection -> [MIXING] -> [F2] VOICE display. You can also use the Category Search (page 62) in this display. NOTE. For information on how to select a voice of a Plug-in Board in the Song mode/Pattern mode, see page 121. 4. Play the keyboard to confirm the selected Voice. 5. Repeat steps No.2 to 4 to set the Voice settings (Mixing Settings) for each Part (track). 6. If desired, make a backup of the Voice (Mixing) settings made above. ¥ First, store the Voice settings as Song Mixing/Pattern Mixing. Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131). ¥ Next, save the stored Song Mixing as a file for all Songs created on the instrument before turning the power off. Press the [FILE] button to enter the File mode, then execute the Save operation by following the instructions described on page 132. Selecting a Mixing Template. Here is an exceptionally convenient Song/Pattern creation tool. The MOTIF ES has 32 different Mixing Templates for use with a Song or Pattern, each pre-programmed for a variety of music styles and applications. Simply dial up the template that comes closest to the type of Song or Pattern you wish to create, tweak the settings as desired, then start recording. It's a quick, smooth and inspiring way to get your ideas down. 1. Press the [SONG]/[PATTERN] button to enter the Song mode/Pattern mode, then select a Song/Pattern number to be created. 2. Call up the Mixing Template selection display in the Song Mixing Job mode ([MIXING] -> [JOB] -> [F6] TEMPLATE). 3. Move the cursor to the Template number location, then select a Mixing Template. Select a Template number by using the data dial, or the [INC/YES]/[DEC/NO] buttons. For details, refer to the Mixing Template list in the separate Data List booklet. 4. Press the [SF4] button to actually call up the selected Mixing Template for the current Song. 5. Play the keyboard to check the Mixing settings Ñ especially the Voices. You can confirm the Voice settings for the Parts by selecting tracks one by one and playing the keyboard with each. If you wish to check the detailed settings, call up and view each display in the Song Mixing mode and Song Mixing Edit mode. 6. Change the Mixing settings as desired. Tweak and change the Mixing parameters Ñ especially the Voices Ñ to fit the song you intend to create. For details about the Mixing Edit mode, see page 127. 7. If desired, make a backup of the Mixing settings made above. ¥ First, store the Voice settings as Song Mixing/Pattern Mixing. Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131). ¥ Next, save the stored Song Mixing as a file for all Songs created on the instrument before turning the power off. Press the [FILE] button to enter the File mode, then execute the Save operation by following the instructions described on page 132. The Mixing settings you make can be stored as a Template Ñ letting you create your own custom Mixing/Voice configurations for future use in recording Songs. Press the [SF5] PUT button in step No.4 above to store the settings to the destination (current) Template number. The following illustration shows the memory structure for Mixing.
Save as Song data/Pattern data. GET....Loads the Mixing template to the current Song/Pattern. PUT....Stores the Mixing settings for each Song/Pattern to the Template. * Mixing parameters can be edited and stored as Song/Pattern data in the Song Mixing mode and Pattern Mixing mode. Whereas Mixing Template data resides in internal Flash ROM, Song data and Pattern data Ñ including the Mixing settings Ñ resides in DRAM. Because data contained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a SmartMedia/USB storage device in the File mode before turning off the power. The currently edited Mixing program will be lost when selecting a different Song/Pattern or going to a different mode without saving (putting) it to a template or storing it to the current Song/Pattern. In addition, simply playing back the Song/Pattern or receiving any MIDI messages from an external MIDI instrument may change the current Mixing program. Make sure to put or store the Mixing program before executing these operations. Using Controllers. Just as in the Voice/Performance mode, the controllers of the instrument Ñ Pitch Bend wheel, Modulation wheel, Ribbon Controller, Knobs, and Control Sliders Ñ can also be used in the Song/Pattern mode. NOTE. The Pitch Bend Range in the Song mode/Pattern mode can be set in the Mixing Edit made for each Song/Pattern. This can be changed with the PB Upper/Lower parameters ([SONG] or [PATTERN] -> Song or Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F1] VOICE -> [SF5] OTHER -> PB Upper/PB Lower). NOTE. The functions assigned to the Pitch Bend Wheel, Modulation Wheel, Ribbon Controller, and Knobs (ASSIGN 1 and 2) in the Song mode/Pattern mode depends on the setting (made in the Voice mode) of the Voice assigned to each Mixing Part . NOTE. The functions assigned to the Knobs (ASSIGN A and B) can be set in the [UTILITY] -> [F4] CTL ASN -> [SF2] ASSIGN display. NOTE. You can set the Ribbon Controller to control different functions on connected external MIDI devices from the functions assigned in Song Mixing/Pattern Mixing for the instrument itself. You can also determine whether the Ribbon Controller value returns to the center, or stays at the point where you released your finger. Both of these setting can be made in the Song/Pattern Mixing Edit mode ([SONG] or [PATTERN] -> Song or Pattern selection -> [MIXING] -> [EDIT] -> [COMMON] -> [F4] CTL ASN). NOTE. For information on using the Control Sliders in the Song mode/Pattern mode, see page 130. Edit Indicator. Tweaking the knobs in the Song or Pattern mode directly changes the Song/Pattern Mixing parameters. When any of the Song Mixing/Pattern Mixing parameters are changed, the [E] (Edit) Indicator appears in the top left of the display. This indicates that the current Song Mixing/Pattern Mixing has been modified but not yet stored. If you're satisfied with the tweaks you made and the resulting sound, you can store the changes as a Song Mixing/Pattern Mixing in the Song Mixing/Pattern Mixing Store mode (page 131). NOTE. The [E] (Edit) indicator also appears in the following situations Ñ even if the Mixing parameters are not edited. ¥ Playing back song data (either on this instrument or from a connected MIDI sequencer) that changes the settings, such as the Voices. ¥ Calling up the Mixing template. If you select another Song/Pattern during editing, the [E] (Edit) indicator will disappear and all your edits will be lost. It is a good idea to store the edited Song Mixing/Pattern Mixing data in the Song Mixing/Pattern Mixing Store mode (page 131). Even if you lose the Song Mixing/Pattern Mixing edited data, you can restore it by using the Edit Recall function (page 129). Using the Arpeggio Function. Just as in the Voice/Performance mode, you can use Arpeggio playback in the Song/Pattern mode. 1. Set the ArpSwitch parameter for the current part to "on" ([SONG] or [PATTERN] -> [MIXING] -> [EDIT] -> Part selection -> [F1] VOICE -> [SF2] MODE). This parameter can be set to "on" simultaneously for more than one Part, but only if the Parts have the same MIDI Receive Channel settings. 2. Select an Arpeggio type ([SONG] or [PATTERN] -> [MIXING] -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF1] TYPE). 3. With the [ARPEGGIO ON/OFF] lamp turned on, press any note on the keyboard to trigger Arpeggio playback. NOTE. Just as in the Voice mode and Performance mode, the Song mode and Pattern mode let you register the desired Arpeggio type to the [SF1] to [SF5] buttons. NOTE. Arpeggio related parameters (such as Type, etc.) are included in Song/Pattern Mixing data. Using the Audio Input sound. Just as in the Performance mode, the audio input can be used as an audio Part in the Mixing settings in the Song mode/Pattern mode. The related parameters can be set with the following operation: [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> [COMMON] -> [F5] AUDIO IN. Creating Mixing Voices exclusively for Songs/Patterns. If you assign User Voices to your Song or Pattern and then edit them (in the Voice Edit mode), the Voices may sound different than expected. This convenient feature lets you create dedicated Mixing Voices for your songs and Patterns Ñ ensuring that the Voices will play exactly as they were edited for the Song/Pattern. NOTE. Only Normal Voices can be created/edited as Mixing Voices. 1. Press the [SONG] button/[PATTERN] button to enter the Song mode/Pattern mode, then select the desired Song/Pattern for which the Mixing settings will be edited. See page 56 for instructions on how to select a Song or Pattern. 2. Press the [MIXING] button (the lamp lights) to enter the Song Mixing mode/Pattern Mixing mode, then select the Part containing the desired Voice. 3. Press the [F5] VCE ED (Voice Edit) button to enter the Mixing Voice Edit mode. NOTE. You can enter the Mixing Voice Edit mode only when a Normal Voice is assigned to the current Part. 4. Call up the Common Edit or Element Edit display as required. These displays are the same as in the Voice mode. See page 79. 5. Select the desired menu for editing by pressing the [F1] to [F6] and [SF1] to [SF5] buttons, then edit the parameters. The actual parameters and procedures for editing them are the same as in the Voice Edit mode. See page 80. 6. Repeat steps No.4 and 5 as desired. 7. Name the edited Mixing Voice. Input a name in the [COMMON] -> [F1] GENERAL -> [SF1] NAME display. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 8. Store the edited Mixing Voice to internal User memory. 8-1. Press the [STORE] button to enter the Mixing Voice Store mode. 8-2. Set the destination Voice Bank to "MIXV" and select the destination Voice number.
Destination Voice Number. Destination Voice Bank. 8-3. Press the [ENTER] button to execute the Store operation. NOTE. You can store the Voice edited in the Mixing Voice Edit mode as a User Normal Voice by setting the Voice Bank to "USER1" or "USER2." 9. Store the edited Song Mixing/Pattern Mixing to internal User memory. Press the [EXIT] button several times to return to the Song Mixing mode/Pattern Mixing mode, press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131). 10. Save the Song data/Pattern data to a SmartMedia/USB storage device in the File mode (page 132) before turning off the power. Mixing Voices are assigned to Parts of the Song/Pattern and stored to internal DRAM. Because data contained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a SmartMedia/USB storage device in the File mode before turning off the power. Creating a Pattern. When you create a Song, one of the most essential aspects is the rhythm. It is almost always the first thing you start with, and provides a foundation for the rest of the music. The Pattern mode gives you the tools to create rhythm patterns for the accompaniment of the Song. Here, in brief, are the basic steps in using Patterns to create a Song: 1) In the Pattern mode, create and chain together the phrases that will be used for the accompaniment and the Song. 2) Convert the Pattern data to a Song. 3) In the Song mode, record a melody on a separate track of the Song. Here, we'll explain in detail the first of these steps. The created pattern (phrase) data resides temporarily in DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you should always store any data residing in DRAM to a SmartMedia/USB storage device before turning off the power. Creating a Phrase by recording a rhythm pattern to a track. In the following sections you'll learn various different methods of creating Pattern data (also called "Phrases" Ñ the raw material for a Pattern) to a single track. The following five methods are explained. ¥ Sampling a rhythm loop (audio data) to a Pattern track Page 107 ¥ Loading a WAV file/AIFF file to a Pattern track Page 109 ¥ Recording your keyboard performance to a Pattern track Page 110 ¥ Recording a rhythm pattern created by Arpeggio playback to a Pattern track Page 112 ¥ Assigning a pre-programmed Phrase to a Pattern track Page 113 The first two methods involve using both audio data (created via Sampling, or imported from another device) and MIDI data. Keep in mind that to use audio data, DIMM modules must be installed (page 289). The other three use only MIDI data. Sampling a rhythm loop (audio data) to a Pattern track. With this method, you can record drum loops and rhythm patterns from CDs to the MOTIF ES by using the Sampling function, then slice the sample into separate components and assign the slices to different keys. This powerful feature lets you match the sampled rhythm to virtually any tempo without stretching or compressing the audio, since each "hit" becomes a separate MIDI note. IMPORTANT. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. 1. Connect an audio device (CD player, etc.) to the instrument. Follow steps No.1 to 8 on page 73, substituting the instructions below for steps No.4 and 8. In step No.4, press the [PATTERN] button to enter the Pattern mode, then select a pattern number and section to be created. In step No.8, set the related parameters in the [PATTERN] -> [MIXING] -> [EDIT] -> [COMMON] -> [F5] AUDIO display. 2. Press the [INTEGRATED SAMPLING] button in the Pattern Play mode to enter the Sampling mode. 3. Press the [F2] SOURCE button to call up the display for setting the Sampling Source, then set the parameters as shown below. Type: slice plus seq. Source: A/D. Next: off. Mono/Stereo: stereo. Frequency: 44.1k. For details about each parameter, see page 253. 4. Press the [F1] DEST button to call up the display for setting the Sampling Destination, then set the parameters as described below. Track This parameter determines the Pattern track to which the Sample Voice is assigned. 5. Press the [F6] REC button to call up the Sampling Record display (Sampling Standby status), then set the TrggrMode to "level" and set an appropriate Trigger Level value. Refer to step No.5 on page 98. 6. Press the [F6] REC button again to enable Sampling Trigger Waiting. Doing this puts sample recording on standby, waiting for an input signal that exceeds the Trigger level.
Indicates that sample recording is waiting for a signal of an appropriate level. 7. Start the audio device (CD player, etc.). The sampling actually starts as soon as an input signal exceeding the specified trigger level is received. 8. Press the [F6] STOP button to stop sampling. Press the [F6] STOP button at the point you want sample recording to stop, and the Slice display is automatically called up. After stopping recording, stop playback of the connected audio device. 9. Edit the sample data in the [F1] TRIM display.
A. These parameters determine the portion of the sample that will be used. B. Press the [SF1] AUDITION button to sound the recorded sample according to the settings in this display. C. When the menu indication here is "LP equal ST," the Start (Start Point) and the Loop (Loop Start Point) will share the same address, meaning that both of them will be changed simultaneously, even if just one of them is changed. Pressing the [SF2] button in this condition changes the menu from "LP equal ST" to "LP equal ST." When the menu indication here is "LP equal ST," the Start (Start Point) and the Loop (Loop Start Point) can be changed independently. When pressing the [SF2] button in this condition, the address value of the Start will be copied to the one of the Loop, with the result that both of them share the same address value. The menu indication also changes from "LP equal ST" to "LP equal ST." D. See below. E. Press the [SF4] EXTRACT button to delete all unnecessary sample data (located ahead of the Start point and located after the End point). F. Press the [F5] and [F6] buttons to zoom in and out of the wave display. 9-1. Press the [SF1] AUDITION button to hear the recorded sample. 9-2. Set the start and end points to determine the actual portion of the sample to be used. The "Start" parameter determines the actual start of the sample (letting you cut unwanted sound at the beginning), while the "End" parameter determines the end of the sample (letting you cut unwanted sound at the end). Pressing [SF3] SET END calls up the following convenient display for making rhythmically accurate End point edits. Many commercially available sample/loop CDs include information on the tempo and meter of specific loops. Use that information to make the settings here and ensure proper playback. After setting the parameters (above right), press the [ENTER] button to automatically determine the proper End point. Listen back to the edited sample by pressing the [SF1] AUDITION button. If you're satisfied with the results, press the [F6] OK button. If you're not and you want to continue editing, press [F5] CANCEL. 9-3. Once you've trimmed the sample above, you may want to delete the unneeded portions of the sound (before and after the Start/End points), to free up memory space. Press the [SF4] EXTRACT button to delete this excess data. 9-4. Press the [F2] SLICE button to call up the Slice display. 10. Execute the Slice operation in the [F2] SLICE display. 10-1. Set the parameters shown below.
Measure. Determines the number of measures the sample is recognized as having. Meter. Determines the rhythmic meter the sample is recognized as having. Set other parameters as necessary, referring to page 254. 10-2. Press the [ENTER] button (the display prompts you for confirmation), then press the [INC/YES] button to execute the Slice. 10-3. Confirm the result of the operation. Play the assigned keys in order (C3, C sharp 3, D3, etc.) to hear the individual slices of the sample. To hear how the resulting pattern would sound when played by MIDI sequence data, press the [SF1] AUDITION button. 10-4. If you're satisfied with the results of the Slice operation, press the [F6] OK button. If you're not satisfied with the results and want to continue editing, press the [F5] CANCEL button and attempt the operation again from step No.10 to 1 above. 11. Return to the Pattern Play mode by pressing the [PATTERN] button or [EXIT] button. 12. Press the [>] (Play) button to play the created Pattern. 13. Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. Loading a WAV file/AIFF file to a Pattern track . Audio data you've created and stored in the common WAV or AIFF computer audio formats can be loaded to the instrument and used with the Slice function to divide the sample and assign the slices to different MIDI notes Ñ letting you match the sampled rhythm to virtually any tempo. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card to the CARD slot or connect a USB storage device), then follow the instructions below. IMPORTANT. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data. 1. In the Pattern mode, select a Pattern and Section to be created, press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F3] LOAD button to call up the Load display. 3. Select a file type to be loaded. Set Type to "Waveform." This setting lets you select and load a specific Waveform from a file (extension: W7W) saved as "AllWaveform" or load a WAV file/AIFF file as a Waveform. 4. Select the file (file mark) to be loaded and specify the destination. When moving the cursor to a WAV file (extension: WAV) or AIFF file (extension: AIF), the destination parameter automatically appears in the display.
Track. Determines the destination Track number of the current pattern. KeyBank. Determines the key to which the loaded file is to be assigned. Immediately after loading, you can hear the loaded file sound by pressing the key set here. Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. 5. Press the [ENTER] button to execute the Load operation. After the data has been loaded, a "Completed" message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: ¥ Never remove or eject the media from the device (SmartMedia or USB storage). ¥ Never unplug or disconnect any of the devices. ¥ Never turn off the power of the MOTIF ES or the relevant devices. 6. Press the key set in step No.4 for Key Bank to confirm the loaded file sound. 7. Press the [INTEGRATED SAMPLING] button, then the [JOB] button to enter the Sampling Job mode. 8. Call up the Slice Job display. Press the [F1] KEYBANK button, move the cursor to "12: Slice," then press the [ENTER] button. 9. Execute the Slice Job. 9-1. Set the parameters shown below.
Measure. Determines the number of measures the sample is recognized as having. Meter. Determines the rhythmic meter the sample is recognized as having. LowestKey. Determines the lowest key (first MIDI note) from which the sample slices will be assigned in order. Set other parameters as necessary, referring to page 258. 9-2. Press the [ENTER] button (the display prompts you for confirmation), then press the [INC/YES] button to execute Slice. 9-3. Confirm the result of the operation. Play the assigned keys in order (from the one set in step No.9 to 1 above) to hear the individual slices of the sample. To hear how the resulting pattern would sound when played by MIDI sequence data, press the [SF1] AUDITION button. 9-4. If you're satisfied with the results of the Slice operation, press the [F6] OK button. If you're not satisfied with the results and want to continue editing, press the [F5] CANCEL button and attempt the operation again from step No.9 to 1 above.
Indicates the Waveform and Key Bank containing the sample for which the Job is applied. In this case, you won't need to change these settings since they were set when loading the data. 10. Return to the Pattern Play mode by pressing the [PATTERN] button or [EXIT] button. 11. Press the [>] (Play) button to play the created Pattern. 12. Save the created Pattern data to a SmartMedia/USB storage device (page 132). Recording your keyboard performance to a Pattern track. 1. In the Pattern Play mode, select a Pattern and Section to be created. 2. Set the Mixing parameters (including the Voice settings) by following the instructions on pages 127 to 128. You can make changes to the Voice settings after entering the Record mode (in step No.4 below). However, if you intend to make detailed settings to the Mixing parameters, you should do so before enabling recording. 3. Set the meter (time signature), tempo, and length of the pattern. 4. Press the [] (Record) button to enter the Pattern Record mode. 5. Press the [TRACK SELECT] button (the lamp lights), then select the desired track from the number buttons [1] to [16]. 6. Set the parameters related to recording in the [F1] SETUP display. Set the Type to "overdub" then set the Loop to "on." These settings let you repeat the pattern recording in a "loop" and record additional note events without deleting already-recorded data. Set other parameters as necessary. See page 243 for details. 7. Set the parameters related to the Voice you wish to use during recording in the [F2] VOICE display. Call up the display for setting a Voice by pressing the [F2] VOICE button. You won't need to make settings in this display if you've already completed Voice/Mixing settings in step No.2 above.
This lets you turn the click sound (metronome) on/off for recording. (Press the [F5] button.) 8. Press the [>] (Play) button to start recording. When a Drum Voice is selected, for example, try recording the rhythm pattern shown below. As shown in the example below, notes that you record will play back from the next repetition (loop), letting you record while hearing previously recorded material.
Start recording. Actual recording starts after one measure. Loop 1st round. Loop 2nd round. Loop 3rd round. 9. Press the [ ] (Stop) button to stop recording. This operation exits from the Pattern Record mode to the Pattern Play mode. 10. Press the [>] (Play) button to hear your newly recorded phrase. 11. Record different phrases to other tracks by repeating steps No.4 to 10. 12. Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. Recording a rhythm pattern created by Arpeggio playback to a Pattern track. The Arpeggio function is a virtually endless source of creative inspiration, putting a huge variety of rhythm patterns, riffs and phrases at your fingertips Ñ patterns that change depending on the notes you play. Once you come with some patterns you like and want to use in a Song, you can record them to a Pattern track. 1. In the Pattern mode, select a Pattern and Section to be created. 2. Set the Mixing parameters (including the Voice settings) by following the instructions on pages 127 to 128. You can make changes to the Voice settings after entering the Record mode (in step No.5 below). However, if you intend to make detailed settings to the Mixing parameters, you should do so before enabling recording. 3. Play with the Arpeggio features and find a rhythmic pattern/phrase you like. 3-1. Enter the Mixing Edit mode ([MIXING] -> [EDIT]), select the desired Part (track to be recorded), then press the [F1] VOICE button, followed by the [SF2] MODE button. 3-2. Set the ArpSwitch (Arpeggio Switch) parameter to "on." 3-3. Call up the Arpeggio Type selection display ([COMMON] -> [F3] ARP -> [SF1] TYPE). 3-4. Select the desired Arpeggio type in the [SF1] TYPE display, then press the [ARPEGGIO ON/OFF] button (the lamp lights).
Select an Arpeggio Type and Bank. Try out various Arpeggio types, and also try tweaking various parameters in the [SF1] to [SF4] displays. When you find a rhythm or phrase that you like and want to use, go to step No.4. 4. Go back to the Pattern Play mode, then set the meter, tempo, and length of the current pattern. 5. Press the [¥] (Record) button to enter the Pattern Record mode. 6. Select the desired track for recording ([1] to [16]). For details about how to select a track, see page 58. 7. Set the parameters related to recording in the [F1] SETUP display. Set Type to "replace" and set Loop to "off." Set other parameters as necessary. See page 243 for details. 8. Set the parameters related to the Voice you wish to use during recording in the [F2] VOICE display. Call up the display for setting a Voice by pressing the [F2] VOICE button. You won't need to make settings in this display if you've already completed Voice/Mixing settings in step No.2 above. 9. Set the parameters related to an Arpeggio you wish to use during recording in the [F3] ARP display. Call up the display for setting a Voice by pressing the [F3] ARP button. You won't need to make settings in this display if you've already completed Arpeggio settings in the Mixing Edit mode, in step No.3 above. 10. Set the RecArp parameter to "on" in the [F4] RECARP display.
When this is set to "on," the Arpeggio playback data is recorded to a track as MIDI sequence data. 11. Press the [>] (Play) button to start recording. During recording, play the note or notes needed to trigger the Arpeggio you found in step No.3.
Start recording. Actual recording starts after one measure. Arpeggio playback. Recording stops automatically when Pattern playback reaches the end, since Loop is set to "off." 12. Turn the [ARPEGGIO ON/OFF] indicator off, and press the [>] (Play) button to hear your newly recorded phrase. 13. Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. Assigning a pre-programmed Phrase to a Pattern track. The Pattern mode also has a versatile Patch function that lets you assign pre-programmed one-track rhythm "Phrases" to each track. Use the special preset Phrases already in internal memory, or create your own User Phrases Ñ by recording, or loading Pattern data from the included CD-ROM (Sound Library for MOTIF ES6/MOTIF ES7/MOTIF ES8). Use the Assigning Phrases function to assemble your original Patterns, with up to 16 tracks. 1. In the Pattern Play mode, select a Pattern and Section to be created. 2. Press the [F4] PATCH button to call up the Patch display. 3. Select the desired track and assign a Phrase to the selected track.
Select a track. Indicates the category of the preset Phrases. Indicates the Phrase number. Select a Preset Phrase. Play the Pattern to confirm the assigned Phrase. 4. Select another track and assign a User Phrase to it. The instrument provides a total capacity of 256 User Phrases. Keep in mind that these are originally empty and have no data, unless you record or load data to them.
Select a track. Select a User Phrase. Play the Pattern to confirm the assigned Phrase. 5. Select a different track and copy the User Phrase from the another pattern to the selected Pattern's track. The User Phrases that can be assigned with the Patch function are limited to the ones contained in the currently selected Pattern. To copy Phrases from other Patterns for use in the current one, follow the instructions below. 5-1. In the [F4] PATCH display, press the [SF5] COPY button to call up the Copy Phrase display. 5-2. First, specify the source Pattern number and Phrase number as well as the destination (current Pattern) Phrase number and track number. Then, press the [ENTER] button to execute the Copy operation.
Source Pattern number, Phrase number. Destination Phrase and track of the current edited Pattern. When this box is checkmarked, Sample Voices assigned to the source Phrase are copied to the destination Phrase as Sample Voices, and are assigned to the corresponding tracks in the selected Pattern. 5-3. Press the [EXIT] button to return to the [F4] PATCH display, then check the assigned Phrase by pressing the [>] (Play) button to play the Pattern. 6. Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. Using the Groove function . The Groove function makes it possible to adjust the pitch, timing, length, and velocity of notes in a specified track via a 1-measure 16th-note grid to create interesting, unique "grooves" that would not be possible with precise sequencer-like programming. NOTE. The Groove settings are applied to all measures of the current Pattern. Keep in mind that you cannot apply different Groove settings to each measure. NOTE. The Grid Groove function affects Pattern playback without actually changing the MIDI sequence data (created via the Recording, Sampling, File Loading, and Patch functions). The Groove settings are handled separately from MIDI sequence data. See page 167. 1. In the Pattern Play mode, select a Pattern and Section for which the Groove is to be applied. 2. Press the [F2] GROOVE button to call up the Groove display. 3. Select the desired track and adjust the Groove parameters. NOTE. You can edit the Groove parameters in real time during playback.
Select a track. Set each parameter. Move the cursor... Set the value. Play the Pattern to check the result of the Groove settings. Move the cursor to the desired parameter and grid point and set the offset value.
NOTE OFST (Note Offset). Raises or lowers the pitch of the note(s) on the selected grid in semitones. CLOCK SFT (Clock Shift). Shifts the timing of the note(s) on the selected grid forward or backward in clock increments. GATE OFST (Gate time Offset). Lengthens or shortens the note(s) on the selected grid in clock increments. VELO OFST (Velocity Offset). Increases or decreases the velocity of the note(s) on the selected grid. 4. Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. [TIP] Using the Groove settings to change the Pattern data. Grid Groove is a playback-only feature that processes the recorded data of a Pattern without actually changing it. In other words, the original data (created via the Recording, Sampling, File Loading and Patch functions) remains intact. If you want to make the Grid Groove settings permanent and change the data, use Normalize Play Effect in the Pattern Jobs ([PATTERN] -> [JOB] -> [F5] TRACK -> 04: Normalize Play Effect). From this display, specify the track to be changed according to the Groove settings, and press the [ENTER] button to execute. Creating a Section and Pattern Chain. Creating a Section. Each Pattern consists of 16 Sections (A to H) which can be used as Pattern variations. Create the desired rhythm pattern variations, or Sections, that you wish to use as accompaniment and backing for your new Song. After you've created the Sections, you can string these Sections together in any order desired to assemble the backing part of the Song, over which you can record a melody line and any other parts, in the Song Record mode.
Pattern Chain.....Enter the desired Sections for the Song. NOTE. Pattern Mixing, Groove, and Phrase Voice (Track Voice) on/off (page 167) cannot be set independently for each Section, but apply to all Sections. The same User Phrases can be assigned to different Sections within a pattern. Keep in mind, however, that the Section data will automatically be changed if another Section sharing the same User Phrase is changed. For example, if you've assigned a certain User Phrase to both Section A and Section D, and you change that User Phrase for Section A, the same Phrase will be changed for Section D as well. Creating a Pattern Chain by changing a Section while playing a Pattern. Switching of sections, track muting, scene/mute changes, and tempo changes can all be recorded in real time as the Pattern Chain. 1. In the Pattern Play mode, select a Pattern for which data has already been created. 2. Press the [F6] CHAIN button to call up the Pattern Chain Play display. 3. Press the [¥] (REC) button to enter the Pattern Chain Record mode, then set the basic parameters. In the Pattern Chain Record Setup display, you can set the Recording track and tempo. Three Pattern Chain track types are available. The Tempo track lets you record tempo changes for the Chain, and the Scene track lets you record track on/off changes. The Pattern ("patt") track lets you record Section changes at the desired measure points in the Song.
Pattern Chain Play display. Pattern Chain Record Setup display. Set the recording track to "patt" and enter the Sections to the desired measures. 4. Press the [>] (Play) button to start recording and play the Pattern. Change the Section at the desired points, as the Pattern plays. 5. Press the [ ] (Stop) button to stop recording. Operation returns to the Pattern Chain display. 6. Press the [>] (Play) button to hear the recorded Pattern Chain. 7. Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. You can also record the Tempo track and Scene track as desired. When the recording track is set to "tempo," move the cursor to tempo value (during recording in step No.4 above) and use the data dial and the [INC/YES]/[DEC/NO] buttons to change the tempo while the Chain is playing. When the recording track is set to "scene," press the [MUTE] button (the lamp lights) and use the number buttons [1] to [16] to turn each track on/off as desired during recording. Editing a Pattern Chain. The Pattern Chain Edit mode makes it possible to edit the order of the Sections in a chain as well as inserting tempo, and scene/mute event data. 1. In the Pattern Play mode, select a Pattern for which data has already been created. 2. Press the [F6] CHAIN button to call up the Pattern Chain Play display. 3. Press the [EDIT] button to enter the Pattern Chain Edit mode, then edit each track of the Pattern Chain.
Pattern Track Edit. Enter the desired section (A to P) or the End mark by using the [INC/YES] and [DEC/NO] buttons. Press the [F6] button to clear the event at the cursor location. Scene Track Edit. Tempo Track Edit. Press the [F5] button to insert the event to the cursor location. Press the [F6] button to delete the event at the cursor location. 4. Press the [EXIT] button to return to the Pattern Chain Play display, then press the [>] (Play) button to hear the edited Pattern Chain. 5. Save the created Pattern Chain as Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. Converting a Pattern Chain to Song data. 1. In the Pattern Play mode, select a Pattern for which Pattern Chain data has already been created. 2. Press the [F6] CHAIN button to call up the Pattern Chain Play display. 3. Press the [EDIT] button to enter the Pattern Chain Edit mode. 4. Press the [F3] SONG button to call up the "Convert to Song" display, then specify the destination Song.
Destination Song number and the top measure number. When this box is checkmarked, program change messages in the MIDI sequence data are not copied. 5. Press the [ENTER] button to execute the Convert operation. The Pattern Chain data is converted to Song data and copied to the top measure of the destination Song. This operation overwrites any data already existing at the destination Song. 6. Save the Song data to a SmartMedia/USB storage device (page 132) before turning the power off. The created Song data resides temporarily in DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you should always store any data residing in DRAM to a SmartMedia/USB storage device before turning off the power. Creating a Song. The following chart illustrates the basic procedure for creating a Song, using the various methods and functions described in this tutorial. Now, that you've assembled the backing tracks for your Song (by converting the Phrases or Pattern Chain to Song data, you can now record melody parts on top of them.
Record your keyboard performance to each track one by one in the Song Record mode, called up via [SONG] -> [¥] (REC). Record audio data in the Sampling mode. Copy the Phrase to the Song in the [SONG] -> [F5] PHRASE display. Convert the Pattern Chain to Song data ([PATTERN] -> [F6] CHAIN -> [EDIT] -> [F3] SONG). The created Song data resides temporarily in DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you should always store any data residing in DRAM to a SmartMedia/USB storage device before turning off the power. Recording with the keyboard to a Song track (in the Song Record mode). Recording your keyboard performance to an empty track (Replace). Use the Replace recording method to record your keyboard performance to an empty track or overwriting an already recorded track with new data. 1. In the Song Play mode, select a Song to be created. 2. Set the Mixing parameters (including the Voice settings) by following the instructions on pages 103 to 104. You can make changes to the Voice settings after entering the Record mode (in step No.3 below). However, if you intend to make detailed settings to the Mixing parameters, you should do so before enabling recording. 3. Press the [¥] (Record) button to enter the Song Record mode. 4. Press the [TRACK SELECT] button (the lamp lights), then select the desired track from the number buttons [1] to [16]. Song data is made up of three different types Ñ Scene, Tempo and Pattern Ñ each of which have their own separate tracks. The Scene track contains Song Scene (page 123) changes and the Tempo track contains playback tempo changes. The Song tracks (1 to 16) contain the actual note data. Since you'll be recording a melody with the keyboard, select one of the number tracks, using the [1] to [16] buttons. NOTE. When the RecTrack is set to "multi," you can simultaneously record multiple channels of MIDI data (up to 16 channels) to all 16 tracks. For details, see page 143. 5. Set the parameters related to recording in the [F1] SETUP display. Set the Type parameter to "replace." Set other parameters as necessary. See page 222 for details. 6. Set the parameters related to the Voice you wish to use during recording in the [F2] VOICE display. Call up the display for setting a Voice by pressing the [F2] VOICE button. You won't need to make settings in this display if you've already completed Voice/Mixing settings in step No.2 above.
This lets you turn the click sound (metronome) on/off for recording. (Press the [F5] button.) NOTE. Non-note settings (such as Voice, volume and pan) that are made at the beginning of a Song are not recorded as MIDI sequence data but rather as Mixing setup data. However, when these non-note settings are recorded in the middle of a Song, they are recorded as part of the MIDI sequence data. 7. Press the [>] (Play) button to start recording. Listen to the playback of the already recorded tracks and play (record) the keyboard along with them.
Start recording Actual recording starts after one measure. 8. Press the [ ] (Stop) button to stop recording. This operation exits from the Song Record mode to the Song Play mode. 9. Press the [>] (Play) button to hear your newly recorded song. 10. Record additional melody parts to the other tracks as needed by repeating steps No.3 to 9 above. 11. Save the created Song data to a SmartMedia/USB storage device (page 132) before turning the power off. Re-recording a specific part of a Song (Punch In/Out). Use the Punch In/Out recording method to record over only a specific portion of the track. In the example instructions below, you'll see how to re-record measures three through five of an already recorded Song. 1. In the Song Play mode, select a Song to be created. 2. Press the [¥] (Record) button to enter the Song Record mode. 3. Press the [TRACK SELECT] button (the lamp lights), then select the desired track from the number buttons [1] to [16]. 4. Set the parameters related to recording in the [F1] SETUP display. Set the Type parameter to "punch" and specify the area to be re-recorded. Set other parameters as necessary. See page 222 for details.
Punch In (Recording start measure : beat) Playback of the recording track is turned off from this point, and your keyboard performance will be recorded to the track. Location setting (page 58) Punch Out (Recording end measure : beat) Recording ends at this point and normal playback of the recording track starts. Press the [SF1] COPY LOC to assign the measure numbers registered to the Locations (Loc1 and Loc2) to the Punch In and Punch Out points. 5. Press the [>] (Play) button to start recording. 6. Press the [ ] (Stop) button to stop recording after the Song playback reaches the Punch Out point. 7. Press the [>] (Play) button to hear the part you've just re-recorded. 8. Save the created Song data to a SmartMedia/USB storage device (page 132) before turning the power off. NOTE Punch In/Out recording is available only in the Song Record mode. This is not available in the Pattern Record mode. Recording additional notes to an already-recorded track (Overdub). Use the Overdub recording method when you want to add more data to a track that already contains data. This is useful not only for recording more notes to a track; it's also convenient for adding non-note, sound-shaping data, such as that of the Knobs and Ribbon Controller. 1. In the Song Play mode, select a song to be created. 2. Press the [¥] (Record) button to enter the Song Record mode. 3. Press the [TRACK SELECT] button (the lamp lights), then select the desired track from the number buttons [1] to [16]. 4. Set the parameters related to recording in the [F1] SETUP display. Set the Type parameter to "overdub." Set other parameters as necessary. See page 222 for details. 5. Press the [>] (Play) button to start recording. Playback starts, and the notes (or controller data) you play are added to the existing data. 6. Press the [ ] (Stop) button to stop recording after the Song playback reaches the Punch Out point. 7. Press the [>] (Play) button to hear the part you've just re-recorded. 8. Save the created Song data to a SmartMedia/USB storage device (page 132) before turning the power off. [TIP] Rehearsing parts before recording The MOTIF ES has a convenient Rehearsal mode in recording, that lets you easily and temporarily disable recording in order to practice a part or try out various ideas (while listening to the other tracks) without actually recording. To temporarily disengage the record mode and enter the "Rehearsal" mode, simply press the [¥] (Record) button during realtime recording Ð the [¥] (Record) indicator will flash and playback will continue uninterrupted but no data will be recorded. To return to the record mode press the [¥] (Record) button again Ð the [¥] (Record) indicator will light continuously. You can repeat this process as often as you wish, pressing the [ ] (Stop) button to cancel the Rehearsal mode. The Record button lamp indicates the Recording/Rehearsal status: continuously lit indicates Recording, and flashing indicates Rehearsal.
Recording. Rehearsal mode (playback continues). [TIP] Insert a Tempo change event to the middle of the Song. You can use the following three methods to change the tempo in the middle of the already-recorded song. ¥ Using the Tempo track. Start recording after setting the Type parameter to "replace," setting RecTrack to "tempo," and moving the cursor to the tempo value in step No.4 on page 118. During recording, change the tempo value while listening to Song playback. ¥ Song Edit. In the Song Play mode, press the [EDIT] button to enter the Song Edit mode. Select the Tempo track (TMP) by pressing the [F4] TR SEL button once or twice, then change the existing tempo value or insert a new tempo value by using the [F5] INSERT button. For details about Song Edit, see page 124. ¥ Step Recording. In step No.4 on page 118, set the Type parameter to "step" and RecTrack to "tempo" then press the [>] (Play) button to start Step recording. After moving the cursor to "Value," move the song pointer by using the [H] (Forward) button and change the tempo value at the desired point. For details about Step Recording, see page 238. [TIP] Song Recording using a Performance. If you have a favorite Performance or one that would fit the Song to be recorded, you can copy certain settings of up to four Parts of the Performance to the Song Mixing settings currently being edited. 1. Enter the Song Mixing Job mode ([SONG] -> [MIXING] -> [JOB]). 2. Press the [F5] PF COPY button to call up the Performance Copy display. 3. Set the parameters as necessary in the [F5] PF COPY display, then press the [ENTER] button to execute the Copy operation.
Select a source Performance. Checkmark the boxes of the desired parameters. The destination Mixing Parts appear automatically. The displayed Part numbers differ depending on the source Performance. If the source Performance contains four Parts, "1, 2, 3, 4" appears here. 4. Press the [SONG] button to return to the Song Play mode, then select Track 1 and play the keyboard. Check whether the sound you hear is the same as that of the source Performance or not. 5. Record your keyboard performance to Track 1. 6. Store the Song Mixing in the [SONG] -> [MIXING] -> [STORE] display. The settings copied from the Performance should be stored as Song Mixing data. 7. Save the created Song data to a SmartMedia/USB storage device (page 132) before turning the power off. NOTE. The explanations above also apply to the Pattern mode. Step Recording. The explanations in this Quick Guide have concentrated on Realtime Recording. However, the Step Recording method is also available, letting you record a Song by entering notes and events individually Ñ much like writing them down on paper. This is especially useful for recording passages that would be difficult or impossible to play. The Step Recording can be executed by setting the Type to "step" in the [F1] SETUP display in the Song Record mode. For details on using Step Recording, see page 238. NOTE. Step Recording can be used both in the Song Record mode and the Pattern Record mode. [TIP] Song Recording using Plug-in Voices. This section shows you how to use the Voices of an optional Single Part Plug-in Board (such as PLG150-AN, PLG150-PF and PLG150-DX) in recording a Song. 1 to 4. Install a Single Part Plug-in Board to the instrument, then follow steps No.1 to 4 on page 75 to set the necessary parameters. In step No.4, set PORT.NO (port number) to "2" or "3." Keep in mind that if you've also installed a PLG100-XG Multi-Part Plug-in Board, the boards should be set to different numbers.
When a Single Part Plug-in Board has been installed to slot 1, move the cursor here then set the port number. 5. Enter the Song Play mode and call up the MIDI output setting display ([SONG] -> [F3] TRACK -> [SF1] CHANNEL). 6. Select the track for recording, making sure that the track number is the same as that of the slot to which the Plug-in Board is installed, and set the port number. The track number must match the slot number, and the port number must be the same as set in step No.4 above.
When a Single Part Plug-in Board has been installed to slot 1, move the cursor here then set the port number. 7. Select a Voice of the installed Plug-in Board. Enter the Mixing Edit mode ([MIXING] -> [EDIT] -> Part selection). Press the [F6] button once or twice to call up the display for the Plug-in Board parts (PLG parts) as shown below (page 164). Next, press the [TRACK SELECT] button (the lamp lights), and select the PLG Part of Slot 1 by pressing the [1] button. Finally, press the [F1] VOICE button, followed by the [SF1] VOICE button, then select the desired Voice on the Plug-in Board. When you play the keyboard, you should be able to hear the selected Voice of the Plug-in Board. If the Voice of the Plug-in Board does not sound as expected, check the following points. ¥ Make sure that the OUT CH of the track matches the Receive Channel of the corresponding Part of the tone generator. Check the ReceiveCh (MIDI Receive Channel) in the display called up by pressing the [SF2] MODE in the above display, then check the OUT CH (MIDI Output Channel) of track 1 in the display shown in step No.6. These two channels should be same. ¥ Make sure that the destination tone generator is set to internal, not external. Check the settings in the display called up via the [F1] PLAY -> [SF2] OUT CH button. The INT SW of the corresponding track (1 in this case) should be set to "on." 8. Record your keyboard performance using the Plug-in Voice to track 1. 9. Store the Song Mixing settings in the [SONG] -> [MIXING] -> [STORE] display (page 131). The settings related to the Plug-in Board voice should be stored as Song Mixing data. 10. Save the created Song data to a SmartMedia/USB storage device (page 131) before turning the power off. NOTE. The explanations above apply also to the Pattern modes. Using the Groove function. Just as in the Pattern Play mode, the Groove function is available also in the Song Play mode. For details, refer to the explanation of Groove in the Pattern Play mode (page 114). 1. In the Song Play mode, select a Song for which the Groove settings are to be applied. 2. Press the [F2] GROOVE button to call up the Groove setting display. 3. Select a track, then adjust the Groove settings. 4. Save the created Song data to a SmartMedia/USB storage device (page 132) before turning the power off. The created Song data resides temporarily in DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you should always store any data residing in DRAM to a SmartMedia/USB storage device before turning off the power. Sampling a one-shot sound to a Song track. The MOTIF ES conveniently lets you sample audio material, even while a Song is playing. This allows you to quickly and easily "fly in" samples to your Song as you need them Ñ for example, capturing short sound effects from a CD, or recording background vocal phrases with a microphone. Sounds like these can be added to the Song as desired, and can even be aligned in time as needed after recording in the Song Edit mode. IMPORTANT. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. 1. Connect an audio device (CD player, etc.) to the instrument. Follow steps No.1 to 8 on page 73, substituting the instructions below for steps No.4 and 8. In step No.4, press the [SONG] button to enter the Song Play mode then select a song to be created. In step No.8, set the related parameters from the AUDIO IN display ([SONG] -> [MIXING] -> [EDIT] -> [COMMON] -> [F5] AUDIO IN). 2. Press the [INTEGRATED SAMPLING] button in the Song mode to enter the Sampling mode. 3. Press the [F2] SOURCE button to call up the display for setting the Sampling Source, then set the parameters as shown below. Type: sample plus note. Source: A/D. Next: off. Mono/Stereo: stereo. Frequency: 44.1k. For details about each parameter, see page 253. 4. Press the [F1] DEST button to call up the display for setting the Sampling Destination, set the parameters as described below.
Track. This parameter determines the Song track to which the Sample Voice is assigned. Keybank. This parameter determines the note to which the sample is assigned. 5. Press the [F6] REC button to call up the Sampling Record display (Sampling Standby status), then set the parameters as required. Set the TrggrMode (Trigger Mode) to "meas" then specify the Punch In measure (at which the Sampling starts automatically) and the Punch Out measure (at which Sampling stops automatically).
Punch In measure. Measure number at which Sampling starts automatically. Punch Out measure. Measure number at which Sampling stops automatically. Indicates Sampling Standby status. 6. Press the [F6] REC button again enable Punch In Waiting. Doing this puts sample recording on standby, waiting for song/pattern playback to reach the specified Punch-in measure.
Indicates that sample recording is waiting for song/pattern playback to reach the specified Punch-in measure. 7. Press the [>] (Play) button to start Song playback. 8. Start the audio equipment when the Song reaches the Punch In point (when sampling actually starts). Audio is recorded to the instrument. 9. Stop the audio equipment when the Song reaches the Punch Out point (when sampling stops). Operation then returns to the [F1] DEST or [F2] SOURCE display. Press the note set in KeyBank in step No.3 to check the recorded sample. 10. Press the [SONG] button or [EXIT] button to return to the Song Play mode. 11. Press the [>] (Play) button to play the Song. Listen back to the Song (the sample automatically sounds along with playback) and check that the timing is correct. If you're not satisfied with the timing, you can adjust it as needed in the Song Edit mode. For details about Song Edit, see page 124. 12. Save the Song data to a SmartMedia/USB storage device in the File mode (page 132) before turning the power off. Registering a Song Scene and Arpeggio type simultaneously to the [SF1] to [SF5] buttons. Song Scenes and Arpeggio types can both be registered to the [SF1] to [SF5] buttons (when the ARP1 to ARP5 menu items are shown at the bottom of the display). These settings are stored as Song data. Song Scene is a powerful function that allows you to store five different "snapshots" of important Song related parameters Ð including transpose, tempo, track mute status, and the basic sound/mixing controls (all parameter settings controllable from the Knobs with the [PAN/SEND] or [TONE] lamp turned on, and the Control Sliders). The Arpeggio function and Arpeggio types are discussed in detail in the Voice mode, on page 66. You can call up both the Song Scene and Arpeggio type simultaneously by simply pressing one of the [SF1] to [SF5] buttons (when ARP1 to ARP5 are shown at the bottom of the display in the Song mode).
¥ Registering a Song Scene and Arpeggio type simultaneously to the [SF1] to [SF5] buttons. Simultaneously hold the [STORE] button and press one of the [SF1] to [SF5] buttons. In the Song mode, you can register the Song Scene and Arpeggio type simultaneously to the [SF1] to [SF5] buttons only when the ARP1 to ARP5 menus appear at the bottom in the display. ¥ Recalling a Song Scene and Arpeggio type simultaneously from the [SF1] to [SF5] buttons. Recalling a Song Scene and Arpeggio type during recording. ARP1 to ARP5 menus appear also in the [F3] ARP display in the Song Record mode as well as the [F1] PLAY display in the Song Play mode. These indicate that you can change the Song Scene and Arpeggio type simultaneously during Song recording from the [F3] ARP display. Recording Song Scene changes to a song. Each Song contains a Scene track to which you can record Scene changes. When the RecTrack is set to "scene" in step No.4 described on page 118, you can record Scene changes from any display (even from those in which ARP1 to ARP5 are not shown) by pressing the [SF1] to [SF5] buttons during recording. NOTE. The explanations on Arpeggio here also apply to the Pattern mode. NOTE. As in the Voice mode and Performance mode, Arpeggio types can only be registered to the [SF1] to [SF5] buttons when the [ARPEGGIO ON/OFF] button is turned off. NOTE. For details on how to select an Arpeggio type in the Song mode/Pattern mode, see page 105. Editing the recorded song. The Song Edit mode and Song Job mode can be used to edit or change the data of the already recorded song. The Song Edit mode lets you change the recorded data and insert new data if needed. This includes note data as well as non-note data, such as program (Voice) changes and MIDI control change messages. The Song Job mode on the other hand provides a comprehensive variety of tools you can use to transform the recorded data Ñ such as cleaning up the timing (Quantize), transposing, changing the velocity of notes, modifying the length of notes, and other useful operations for altering the sound. It also includes a variety of convenient operations, such as copying or erasing data. Most of these operations can be performed on either an entire track or a selected range of measures in the track. NOTE. The explanations here also apply to the Pattern mode. Editing the recorded Song data by MIDI event (in the Song Edit mode). 1. Press the [SONG] button to enter the Song Play mode, then select a Song to be edited. 2. Enter the Song Edit mode by pressing the [EDIT] button (the lamp lights), then press the [F1] CHANGE button to call up the MIDI event list display. 3. Select a track to be edited. Select one of the three available track types by pressing the [F4] TR SEL (Track Select) button. Each press of the button alternates among the track types. To select one of the Pattern tracks (1 to 16), make sure the 1 to 16 track edit display is selected (see below), then turn the [TRACK SELECT] button on and press any of the [1] to [16] buttons. 4. Edit the MIDI events of the Song. ¥ Editing/Deleting Existing Events To edit data in the Event List, use the up/down cursor buttons to highlight the specific event you want to edit, and use the left/right cursor buttons to highlight the data type or parameter to be edited. Then, change the value as needed by using the [INC/YES] and [DEC/NO] buttons or the data dial. The entire line of the edited event will flash on the display. Press the [ENTER] button to actually enter the edited data (the entire line of the edited event will stop flashing). To abort an edit simply highlight to a new event location without pressing the [ENTER] button. Press the [F6] button to delete the event at the current location.
When changing the value, the entire line will flash on the display indicating this is being edited and not fixed yet. This value has been fixed as data. Press the [F6] button to delete the event at the current location. ¥ Inserting New Events. To insert an event, use the up/down cursor buttons to highlight an event at the desired point in the track measure, beat, clock) Ð this is the location to which the new event will be inserted. Then, follow the steps below.
Press the [F1] button or [EXIT] button to abort and return to the main Event List display. Press the [F6] SET button to actually insert the event shown in the display and remain in display. If you wish to insert the event type currently shown in the display several times, use [F6] SET and press the [F1] or [EXIT] button to return to the main Event List display. Press the [ENTER] button to actually insert the event and return to the main Event List display. In the Event List display, you can edit various types of events such as Voice, volume, and pan as well as note events. This means that you could, for example, enter Voice changes to the middle of a track, even if the track was recorded using only one Voice. NOTE. For details about the MIDI events handled in the Event List display, see page 225. NOTE. If you find the display too cluttered, you can filter out certain event types with the View Filter. Simply press the [F2] VIEW FLT button and select the event types you want to be displayed. For details, see page 225. 5. Press the [>] (Play) button to hear your edited data. Since the Song can be played back from within the Song Edit mode, you can instantly hear and check the changes you've made while editing. If you want to hear just the track being edited, use the Solo function (page 58). 6. Edit other tracks as required by repeating steps No.3 through No.5 as desired. 7. After editing, press the [SONG] button to return to the Song Play mode. 8. Save the edited Song data to a SmartMedia/USB storage device (page 132) before turning the power off. Transforming the recorded data and other operations Ñ Song Job mode The Song Job mode has a wide variety of operations for changing and working with Song data. Virtually all of the Jobs share the same procedure, so we'll explain only one of them here Ñ Quantize, which lets you clean up the timing of a previously recorded track. In the following example, this musical passage has been written with exact quarter-note and eighth-note values. Even though you think you may have recorded the passage accurately, your actual performance may be slightly ahead of or behind the beat (or both!). Quantize allows you to align all the notes in a track so that the timing is absolutely accurate to the specified note value. 1. Press the [SONG] button to enter the Song Play mode, then select a Song for which the Job is to be applied. 2. Press the [JOB] button to enter the Song Job mode. As shown below, the Jobs are divided into six main groups, each of which is selected using the [F1] to [F6] buttons.
Indicates the Job List. Because all the Jobs cannot be displayed simultaneously, you will need to use the cursor buttons to scroll the display in order to find the desired Job. [F1] UNDO. Undo (Canceling the executed Job)/Redo (Restoring the executed Job) functions [F2] NOTE. Note Data Job [F3] EVENT. Event Job [F4] MEAS. Measure Job [F5] TRACK. Track Job [F6] SONG. Song Job 3. Press the [F2] NOTE button, move the cursor to "01: Quantize" then press the [ENTER] button to call up the Quantize Job display. 4. Set the relevant Job parameters. After specifying the track and range over which the Job is to be applied, set Quantize to " " (8th note) according to the notation example above. Set the Strength to "100 percent," SwingRate to "050 percent," and GateTime to "100 percent." Regarding these parameters, see page 227.
Track over which the Job is applied. Range over which the Job is applied. NOTE. Set the Quantize value to correspond to the smallest value notes in the track you are working with. For example, if the data was recorded with both quarter notes and eighth notes, use eighth note for the quantize value. 5. Press the [ENTER] button to execute the Job. After the Job has been completed, a "Completed" message appears and operation returns to the original display. CAUTION An "Executing..." message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power while the Job is being executed. Turning the power off in this state results in loss of all user data. 6. Press the [SONG] button to return to the Song Play mode, then press the [>] button to hear the song over which the Job is applied. If you are satisfied with the result of the Job, go to step No.7. If not, execute the UNDO Job in the [F1] UNDO display in the Song Job mode to restore the data to its previous state, then try out the Job (from step No.4) again. For details about Undo, see next page. 7. Save the Song data to a SmartMedia/USB storage device in the File mode (page 132) before turning the power off. In addition to Quantize, you'll find a variety of other useful and powerful Jobs in the Song Job mode (page 226) and Pattern Job mode (page 244). [TIP] Using the Undo/Redo functions. If you're not satisfied with the results of a just-executed Job, or you want to hear the difference of the sound before and after using a Job, you can use the convenient Undo and Redo functions. After changing the data with a particular Job, repeat steps No.1 to 4 as desired. 1. Press the [SONG] button to return to the Song Play mode, then press the [>] button to hear the Song as it was changed by the Job. This lets you check the results of the Job. 2. After stopping the song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display. Press the [ENTER] button to execute Undo. The Song data is restored to its previous state.
Indicates the operation to be affected by Undo. Changes to "Redo." 3. Press the [SONG] button to return to the Song Play mode, then press the [>] (Play) button to play the song. This lets you check the sound before actually making changes to it with the Job. 4. After stopping the song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display. Press the [ENTER] button to execute the Redo. This lets you "redo" the Job, restoring the Song to the changes you made before using Undo in step No.2 above.
Indicates the operation to be affected by Redo. Changes to "Undo." NOTE. Undo/Redo is applied to the most recent operation (Job, Edit, Record, etc.). NOTE. The Undo/Redo Job is available also in the Pattern Job mode. Editing Mixing parameters to complete a Song (in the Mixing mode/Mixing Edit mode). In this final step (other than saving your precious work, which we'll cover next), you can mix down your tracks with the Song Mixing function Ð adjusting the volume balance and pan setting of all the parts and tweaking the effect levels. NOTE. The explanations here also apply to the Pattern mode. 1. Press the [SONG] button to enter the Song Play mode, then select a Song for which Mixing edits have been made. 2. Enter the Song Mixing mode by pressing the [MIXING] button (the lamp lights). Select the menu you wish to edit by pressing the [F1] to [F4] buttons, then edit the parameters in each display.
If you alter any parameters, the [E] indicator will appear in the top left of the display. Press the [F5] VCE ED button to enter the Mixing Voice Edit mode (page 105). Press the [F6] button to switch between the display for Parts 01 to 16 (for the internal tone generator), 17 to 32 (for the Multi-Part Plug-in Board PLG100-XG), and PLG1 to 3 (for the Single Part Plug-in Board). You can use the Song Mixing mode for Sample Mixing as well. For information on the available parameters, see page 233. If you wish to edit more detailed Mixing parameters, enter the Song Mixing Edit mode. 3. Press the [EDIT] button to enter the Song Mixing Edit mode. 4. Call up the Common Edit display or Part Edit display. Use Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts.
While in the Song Mixing Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below. Calling up the Common Edit display. Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button. Indicates a Common Edit display. NOTE. You can mute or solo a Part just as is done with tracks in the Song Play mode or Pattern Play mode. Calling up the Part Edit display. Press the desired Part number from the PART [1] to [16] buttons to call up the Part Edit display. Indicates the display for editing Part 1. To switch between the Part 1 to 16 display, Part 17 to 32, and Part PLG1 to 3 display, press the [F6] button. NOTE. Common Edit operations cannot be performed on the Multi-part Plug-in parts 17 to 32. The Mixing settings for the Multi-Part Plug-in Part (17 to 32) apply not to one individual song but to all 64 songs. 5. Select the menu you wish to edit by pressing the [F1] to [F5] buttons and [SF1] to [SF5] buttons, then edit the parameters in each display. For details on the available parameters, see page 234. 6. Repeat steps No.4 to 5 as desired. 7. Store the edited Song Mixing settings to internal User memory (DRAM). After pressing the [EXIT] button to return to the Song Mixing mode, press the [STORE] button to enter the Song Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131). 8. Before turning the power off, save the stored Song Mixing settings to a SmartMedia/USB storage device as Song data in the File mode (page 132). [TIP] Editing a Mixing by using the Knobs (in the Song mode/Pattern mode). The four knobs at the top left of the instrument can be used to tweak the Song/Pattern Mixing settings as they play (in the Song Play/Pattern Play mode). What's mode, you can use them to edit the Mixing settings, in the Song Mixing Edit/Pattern Mixing Edit modes. For details on the parameters edited by the knobs, refer to the descriptions in the Performance mode (page 90). ¥ When the [PAN/SEND] indicator is turned on: PAN. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F2] OUTPUT -> [SF1] VOL/PAN -> Pan. Page 235. REVERB. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F2] OUTPUT -> [SF2] EF SEND -> RevSend. Page 235. CHORUS. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F2] OUTPUT -> [SF2] EF SEND -> ChoSend. Page 235. TEMPO. Tempo of the current Song/Pattern Pages 57 and 59 ¥ When the [TONE] indicator is turned on: CUTOFF. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F4] TONE -> [SF2] FILTER -> Cutoff. Page 236. RESONANCE. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F4] TONE -> [SF2] FILTER -> Resonance. Page 236. ATTACK. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F4] TONE -> [SF4] AEG -> Attack. Page 236. RELEASE. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F4] TONE -> [SF4] AEG -> Release. Page 236. ¥ When the [ARP FX] indicator is turned on: SWING. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> Swing Page 234 GATE TIME. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> GateTimeRate Page 234 VELOCITY. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> VelocityRate Page 234 UNITMULTIPLY. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> UnitMultiply Page 234 ¥ When the [EQ] indicator is turned on: LO. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F3] EQ -> Low Gain. Page 236. LO MID. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F3] EQ -> Mid Gain. Page 236. HI MID. Ñ - HI. [SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> Part selection -> [F3] EQ -> High Gain. Page 236. ¥ When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): ASSIGN A. Adjusts parameters assigned to these knobs in the [UTILITY] -> [F4] CTL ASN -> [SF2] ASSIGN display. Page 263 ASSIGN B. Page 263 ASSIGN 1. Depend on the settings of the voice assigned to the currently selected part. Page 192 ASSIGN 2. Page 192 NOTE. In addition to the above functions, Master Effect related parameters ([SONG] or [PATTERN] -> Song/Pattern selection -> [MIXING] -> [EDIT] -> [COMMON] -> [F2] MEQ/MEF -> [SF2] MEF) can be assigned to these four knobs, and the knobs can be used for these assignments by pressing the [ARP FX] and [EQ] buttons simultaneously to turn them on. The particular parameters assigned to the four knobs can be set in the [UTILITY] -> [F4] CTL ASN -> [SF5] MEF display. Compare function and Edit Recall (in the Song mode/Pattern mode). These are the same as in the Voice mode and Performance mode. See pages 80 and 82. [TIP] Editing a Mixing by using Control Sliders (in the Song mode/Pattern mode). [SONG] -> Song selection -> [MIXING] -> [EDIT] -> Part selection -> [F2] OUTPUT -> [SF1] VOL/PAN -> Volume. In the Song/Pattern mode, the four Control Sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts. NOTE. Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. [Tip] Creating an Arpeggio. In addition using the preset Arpeggios, you can also create your own original Arpeggio data. Actually, there is no direct operation for recording Arpeggios. First, you have to record a Phrase to a Song or Pattern track. Then, use the appropriate Song or Pattern Job function to convert the data to Arpeggio data. 1. Record the MIDI sequence data to be used as the basis for base of the Arpeggio to a Song or Pattern.
You can record MIDI sequence data for the Arpeggio to any of the tracks. After recording, select four tracks from all sixteen and convert them to Arpeggio data. 2. Convert the MIDI sequence data (recorded to the Song or Pattern) as Arpeggio data.
Convert. [SONG] -> [JOB] -> [F5] TRACK -> 07: Put Track To Arp. After setting the parameters as shown below, press the [ENTER] button to execute Convert. Specify the destination Arpeggio number. Specify the source Song/Pattern number and measure range. Specify the tracks of the source Song or Pattern. Set unused tracks to "off." Select a convert type by track (see below). Set the root note when the convert type of any track is set to "OrgNote." Determining how Song/Pattern data is converted to an Arpeggio Ñ Convert Type. MIDI sequence data (of Song/Pattern tracks) can be converted to Arpeggio data in one of three ways, according to the Convert types below. These types can also be selected independently for each destination track Ñ providing enormous flexibility and performance control.
Normal. The Arpeggio is played back using only the played note and its octave notes. Fixed. Playing any note(s) will trigger the same MIDI sequence data. OrgNotes (Original Notes). Basically same as "Fixed" with the exception that the Arpeggio playback notes differ according to the played chord. Record the MIDI sequence data to a Song or Pattern track, referring to the previous instructions in this chapter as needed. The examples listed below are used as reference. ¥ Creating a rhythm pattern (using a Drum Voice)
Track 1. Record a basic rhythm pattern using various drum instruments. -> Convert via "Fixed." Track 2 to 4. Record a different rhythm pattern using a specific drum instrument to each track. -> Convert via "Normal." ¥ Creating a bass line (using a Normal Voice)
Track 1. Record a bass line using a specific desired key (root). -> Convert via "OrgNote" after the OrgNotesRoot is set. Track 2 to 4. -> off ¥ Creating a guitar backing (using a Keyboard Mega Voice)
Track 1. Record a guitar backing part using a specific desired key (root). -> Convert via "Normal" after the OrgNotesRoot note is set. Track 2. Record a different rhythm using one of the "special" sounds, such as a finger mute or scratching noise. -> Convert via "Fixed." Track 3 to 4. -> off NOTE. Up to 16 unique note numbers can be recorded to the Arpeggio track. (This does not apply to multiple instances of the same note number.) If more than 16 different note numbers have been recorded to the MIDI sequence data, the Convert operation reduces the notes in excess of the limit. Because of this, be careful to record only up to 16 different notes when you create an Arpeggio, especially when using all four tracks. Convert type which determines how the Song/Pattern data is converted to the Arpeggio data. The Arpeggio data created via the above instructions is stored on internal Flash ROM, meaning that it will not be lost, even if you turn the power off. When saving the Arpeggio data to a SmartMedia/USB storage device, set the file type (TYPE) to "All" or "UsrArp" in step No.3 described on page 132. Storing/Saving the created Song/Pattern. The created Song/Pattern data resides on DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a SmartMedia/USB storage device in the File mode before turning off the power. Please note that the edited Mixing settings should be stored before saving to a SmartMedia/USB storage device.
Save all Songs or Patterns in internal DRAM as a single file. Storing the edited Song Mixing/Pattern Mixing settings to internal memory (DRAM). [MIXING] -> [STORE]. Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation. The Mixing settings are actually stored to a Song/Pattern by executing the Store operation. The currently edited Mixing program will be lost when selecting a different Song/Pattern or going to a different mode without storing it to the current Song/Pattern. In addition, simply playing back the Song/Pattern or receiving any MIDI messages from an external MIDI instrument may change the current Mixing program. Make sure to store the Mixing program before executing these operations. Saving the Song/Pattern data to the SmartMedia/USB storage device. [FILE] -> [F2] SAVE. The recorded Song, Pattern and Sample (Waveform) data resides temporarily in DIMM (page 187). Because data contained in DIMM is lost when the power is turned off, you should always save any data residing in DIMM to a SmartMedia /USB storage device before turning off the power. After inserting a SmartMedia into the CARD slot or connecting the USB storage device to this synthesizer, follow the instructions below. 1. Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F2] SAVE button to call up the Save display. 3. Set the TYPE parameter to "All." Move the cursor to the TYPE, then set the File type by using the data dial, [INC/YES] and [DEC/NO] button. You can select one of the following four file types to save the Song or Pattern data. Here, select "All" because various kinds of data have been created in order to complete a song.
All. All data in this synthesizer's internal User Memory is treated as a single file (extension: W7A), and can be saved to a SmartMedia/USB storage device. All Song. All the User Song data in this synthesizer's internal User Memory (DRAM) is treated as a single file (extension: W7S), and can be saved to a SmartMedia/USB storage device. Please keep in mind that Sample Voices and assigned Waveforms created via the Sampling function in the Song mode are also saved together. All Pattern. All the User Pattern data in this synthesizer's internal User Memory (DRAM) is treated as a single file (extension: W7P), and can be saved to a SmartMedia/USB storage device. Please keep in mind that Sample Voices and assigned Waveforms created via the Sampling function in the Pattern mode are also saved together. SMF. Sequence track (1 to 16) and Tempo track data of a Song/Pattern created in the Song/Pattern mode can be saved to a SmartMedia/USB storage device as Standard MIDI File (format 0) data. 4. Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section.
File name input location. 5. Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite an existing file, or press the [DEC/NO] button to cancel it. After the data has been saved, a "Completed" message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: ¥ Never remove or eject the media from the device (SmartMedia or USB storage). ¥ Never unplug or disconnect any of the devices. ¥ Never turn off the power of the MOTIF ES or the relevant devices. Saving a Song or a Pattern Section as a Standard MIDI File. After inserting a SmartMedia into the CARD slot or connecting the USB storage device to the instrument, follow the instructions below. 1. Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F2] SAVE button to call up the Save display. 3. Set the TYPE parameter to "SMF" then select a Song/Pattern to be saved.
When saving a Song as SMF: Select a Song number. When saving a Pattern as SMF: Select a Pattern number and Section. 4. Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 5. Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite an existing file, or press the [DEC/NO] button to cancel it. After the data has been saved, a "Completed" message appears and operation returns to the original display. NOTE. When loading a SMF (Standard MIDI File), set the file type to "Song" or "Pattern." NOTE. Only the sequence track (1 to 16) and tempo track data of a Song/Pattern created in the Song/Pattern mode can be saved to a SmartMedia/USB storage device as Standard MIDI File (format 0) data. The Mixing settings will not be saved to a Standard MIDI File. If you wish to save the entire Song/Pattern including the Mixing settings, set the file type to "All" or "AllSong." or "AllPattern."