Editing a Performance. The Performance Edit mode ([PERFORM] -> [EDIT]) lets you create your own original Performances Ñ containing up to four different Parts (Voices) Ñ by editing the various parameters. The Voices can be selected from the internal tone generator or the installed Plug-in Boards. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Performance Edit mode. 1. Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited. 2. Press the [EDIT] button to enter the Performance Edit mode. 3. Call up the Common Edit display or Part Edit display. Use the Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts.
While in the Voice Edit mode, you can switch between the Common Edit display and the Part Edit display as shown below. ¥Calling up the Common Edit display. Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button. Indicates a Common Edit display. NOTE. You can mute or solo a Part in the Performance Edit mode, just as in the Performance Play mode or the Song/Pattern mode (page 68). ¥Calling up the Part Edit display Press the desired Part number from the PERF. PART [1] to [4] buttons to call up the Part Edit display. Indicates the display for editing Part 1. To switch between the Part 1 to 4 display and the Plug-in Part 1 to 3 display, press the [F6] button. You can select the four Performance Parts from this group of seven. Parts to which Internal voices are assigned Parts to which Plug-in Board voices are assigned 4. Select the menu you wish to edit by pressing the [F1] to [F6] and [SF1] to [SF5] buttons, then edit the parameters. The following briefly describes the main Performance parameters. ¥ Parameters for the Voice assigned to each Part. Page 216. Part selection -> [F1] VOICE. The Voice assigned to each part and its note range can be set also in the Performance Play mode (page 71). In addition to the parameters available in the Performance Play mode, the Performance Edit mode also lets you set Portamento (pitch glide) and Arpeggio Switch (which determines whether the Arpeggio plays a specific Part or not). ¥ Basic parameters for making sound. Page 218. Part selection -> [F4] TONE. If you wish to edit the basic parameters for the synthesizer such as Tune, Filter, and Amplitude, use the Part Edit display. ¥ Parameters related to the Audio Input part. Page 214. [COMMON] -> [F5] AUDIO IN. The audio signal input from the A/D INPUT jack (or the optional audio inputs) can be handled as an Audio Input part. You can apply various parameters such as Volume, Pan, and Effect settings to this Part Ñ just as you can with the other Parts. The parameters related to the Audio Input Part can be edited in Common Edit for each Performance. ¥ Parameters related to the OUTPUT jacks for each part. Page 218. Part selection -> [F2] OUTPUT -> [SF3] SELECT -> OutputSel. You can assign each individual Part's Voice to be output from a specific hardware output jack on the rear panel. This function is useful when you want to output a specific Part to a separate speaker or process it with a favorite external effect. ¥ Effect related parameters. Pages 177 and 215. [COMMON] -> [F6] EFFECT. [COMMON] -> [F2] OUT/MEF -> [SF3] MEF (Master Effect). The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Performance. The Common Edit display lets you edit the Effect related parameters. ¥ Master EQ related parameters. Pages 178 and 214. These parameters let you use the five-band Master EQ to process the overall sound of the Performance. Master EQ also features separate EQ shape parameters for the Low and High bands, as well as the Frequency, Gain and Q controls for each band. ¥ Controller related parameters. Pages 155 and 214. [COMMON] -> [F4] CTL ASN (Controller Assign) For each Performance, you can assign the Control Change Number to built-in controllers such as Ribbon Controller, Knobs (ASSIGN1 and 2), Keyboard Aftertouch and optionally connected controllers, such as Foot Controller and Breath Controller. NOTE. Functions assigned to Controllers depend on the settings of each Part's Voice edited in the Voice Edit mode. ¥ Arpeggio related parameters. Pages 169 and 214. For each Performance, you can set the Arpeggio related parameters, such as Arpeggio type and playback tempo. These can be edited in the Common Edit display. 5. Repeat steps No.3 to 4 as desired. 6. Name the edited Performance. Enter a name for the Performance from the NAME display ([COMMON] -> [F1] GENERAL -> [SF1] NAME). For detailed instructions on naming, refer to page 53 in the Basic Operation section.
Enter the desired Performance name. 7. Store the edited Performance to internal User memory (page 186). The edited Performance can be stored in the Performance Store mode. See page 91 for details. 8. If desired, save the edited and stored Performances to a SmartMedia/USB storage device. Keep in mind that edited Performance data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes. For more information, see page 91. Compare Function. Just as in the Voice Edit mode, you can use the Compare function also in the Performance Edit mode. This convenient function lets you switch between the edited voice and its original, unedited condition Ð allowing you to listen to the difference between the two and better hear how your edits affect the sound. 1. In the Performance Edit mode (with the [EDIT] indicator lit), press the [EDIT] button so that its indicator flashes. The [C] indicator is shown at the top of the display (in place of the [E] indicator), and the original, unedited Performance is restored for monitoring. 2. Press the [EDIT] button again to disable the "Compare" function and restore the settings for your edited Performance. Compare the edited sound with the unedited sound as desired by repeating steps No.1 and 2. NOTE. While Compare is active, you cannot make edits to the Performance. [TIP] Editing a Performance by using the Knobs. The four knobs at the top left of the instrument are not only for tweaking the sound while you perform Ñ you can also use them to edit a Performance, either in the Performance Play mode or the Performance Edit mode. ¥ When the [PAN/SEND] indicator is turned on: PAN. Determines the stereo pan position of the Performance. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F2] OUT/MEF -> [SF1] OUT -> Pan. Page 213. REVERB. Determines the amount of Reverb effect that is applied to the Performance. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F2] OUT/MEF -> [SF1] OUT -> RevSend. Page 213. CHORUS. Determines the amount of Chorus effect that is applied to the Performance. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F2] OUT/MEF -> [SF1] OUT -> ChoSend. Page 213. TEMPO. Determines the tempo of the Arpeggio assigned to the currently selected Performance. [PERFORM] -> Performance selection -> [F6] ARP -> Tempo. Page 213. ¥ When the [TONE] indicator is turned on:
CUTOFF. Raises or lowers the Filter cutoff frequency to adjust the tone brilliance. [PERFORM] -> Performance selection -> [F5] EG -> CUTOF Page 213 RESONANCE. Boosts or attenuates the level at the area around the Filter cutoff frequency. [PERFORM] -> Performance selection -> [F5] EG -> RESO Page 213 ATTACK. Determines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time Ð simply turn this knob to the right. [PERFORM] -> Performance selection -> [F5] EG -> ATK (AEG) Page 213 RELEASE. Determines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the Voice assigned to the selected Performance) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time. [PERFORM] -> Performance selection -> [F5] EG -> REL (AEG) Page 213 NOTE. The settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode. ¥ When the [ARP FX] indicator is turned on:
SWING. Adjusts the swing feel of the Arpeggio playback. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> Swing Page 214 GATE TIME. Adjusts the Gate Time (length) of the Arpeggio notes. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> GateTimeRate Page 214 VELOCITY. Adjusts the velocity of the Arpeggio notes. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> VelocityRate Page 214 UNITMULTIPLY. Adjusts the Arpeggio playback time based on tempo. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> UnitMultiply Page 214 ¥ When the [EQ] indicator is turned on:
LO. Determines the amount of boost or attenuation applied to the low frequency band of the Master EQ. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> LOW Page 213 LO MID. Determines the amount of boost or attenuation applied to the low-midrange frequency band of the Master EQ. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> LOW MID Page 213 HI MID. Determines the amount of boost or attenuation applied to the high-midrange frequency band of the Master EQ. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> HIGH MID Page 213 HI. Determines the amount of boost or attenuation applied to the high frequency band of the Master EQ. [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> HIGH Page 213 NOTE. The settings above are applied as offsets to the EQ settings in the [PERFORM] -> Performance selection -> [EDIT] -> [COMMON] -> [F2] OUT/MEF -> [SF2] MEQ (Master EQ) display. ¥ When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):
ASSIGN A. Adjusts parameters assigned to these knobs in the [UTILITY] -> [F4] CTL ASN -> [SF2] ASSIGN display. Page 263. ASSIGN B. ASSIGN 1. Depends on the settings of the Voice assigned to the selected Performance. Page 192. ASSIGN 2. NOTE. In addition to above functions, Master Effect related parameters (set in the [PERFORM] -> Performance selection -> [COMMON] -> [F2] OUT/MEF -> [SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters are assigned to the four knobs can be set in the [UTILITY] -> [F4] CTL ASN -> [SF5] MEF display. [TIP] Editing a Performance by using the Control Sliders (CS) [PERFORM] -> Performance selection -> [EDIT] -> Part selection -> [F2] OUTPUT -> [SF1] VOL/PAN -> Volume In the Performance mode, the four Control Sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts. NOTE. Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. Edit Recall. If you are editing a Performance and select a different Performance without storing the one you were editing, all the edits you've made will be erased. If this happens, you can use Edit Recall to restore the Performance with your latest edits intact. 1. Press the [JOB] button in the Performance mode to enter the Performance Job mode. 2. Press the [F2] RECALL button to call up the Recall display. 3. Press the [ENTER] button. (The display prompts you for confirmation.) If you wish to cancel the operation, press the [DEC/NO] button. 4. Press the [INC/YES] button to execute the Edit Recall to restore the Performance. Storing/Saving the created Performance. Two steps are necessary in order to store (save) your Performance Ð storing the edited Performance to internal memory and saving the stored Performances to a SmartMedia/USB storage device.
Storing edited Performances individually. All the User Performance data in internal memory can be saved as a single file. Keep in mind that edited Performance data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes, using the Save operation. Storing the edited Performance as a User Performance to internal memory. [PERFORM] -> [STORE]. 1. After editing the Performance, press the [STORE] button to enter the Performance Store mode. Make sure to execute the Store operation before selecting another Performance. 2. Select the destination Performance memory. Select a Performance number by using the data dial, [INC/YES] and [DEC/NO] button. When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate SmartMedia/USB storage device. 3. Press the [ENTER] button. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. 4. Press the [INC/YES] button to execute the Store operation. After the Performance has been stored, a "Completed" message appears and operation returns to the Performance Play display. Keep in mind that the Store operation may take a short time to complete, during which an "Executing.." or "Please keep power on" message may be shown. Never attempt to turn off the power while data is being written to Flash ROM while such a message is displayed. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This may also result in the MOTIF ES being unable to properly start up the next time the power is turned on. If you select another Performance without storing, the currently edited Performance will be lost. Make sure to store the edited Performance before selecting another Performance. Saving the edited Performances to a SmartMedia/USB storage device. [FILE] -> [F2] SAVE. Whether you are saving data to SmartMedia or a USB storage device, the procedure is the same. Insert a SmartMedia card (to the CARD slot) or connect the USB device and follow the instructions below. 1. Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F2] SAVE button to call up the Save display. 3. Set the Type parameter to "All." Move the cursor to TYPE, then select a file type by using the data dial, [INC/YES] and [DEC/NO] buttons. When Type is set to "All," execute the Save operation to save all the created data, including the Performances as well as the Voices assigned to them, as a single file (extension: W7A). 4. Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 5. Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. While the data is being saved, make sure to follow these precautions: ¥ Never remove or eject the media from the device (SmartMedia or USB storage). ¥ Never unplug or disconnect any of the devices. ¥ Never turn off the power of the MOTIF ES or the relevant devices. Loading the Performance data from the SmartMedia/USB storage device. [FILE] -> [F3] LOAD. In the previous section, we saved Performance data as an "All" file (extension: W7A) to a SmartMedia card or USB storage device. Here, we'll recall that Performance data and load it to the instrument with the Load operation. 1. Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F3] LOAD button to call up the Load display. 3. Select the file type to be loaded. The file saved in operation explained on the previous page contains all the Performances. If you wish to load all the Performances, set Type to "All." In this case, all data that can be created on the MOTIF ES will be loaded in step No.5 below. If you wish to load only a specific Performance, set Type to "Performance."
Loading a specific Performance when Type is set to "Performance." All Performances are loaded when Type is set to "All." When Type (file type) is set to "All" and the Load operation is executed, all data that can be created on the instrument will be loaded. This means that any existing data in User memory will automatically be overwritten and lost. Make sure to save any important data to a SmartMedia/USB storage device before performing the Load operations, especially when Type is set to "All." NOTE. When Type (file type) is set to "Performance" and the Load operation is executed, the sound of the Performances may not be reproduced properly if the User Voices assigned to the Performances saved in the file have been changed by editing. 4. Select a file (file mark) to be loaded. Move the cursor to the file (extension: W7A) saved in the operation explained on the previous page. If you set the Type parameter to "All" in step No.3, go to step No.5. If you set the Type parameter to "Performance" in step No.3, execute the operations in the following box, then go to step No.5. When Type is set to "Performance": When Type is set to "Performance," you can specify and load a specific Performance from a file (with the extension W7A).
Move the cursor to the file (extension: W7A) saved in the operation explained on the previous page. All the Performances contained in the selected file are listed on the display. Move the cursor to the desired Performance. Select the destination Performance number. Select the desired Performance to be loaded. Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. 5. Press the [ENTER] button to execute the Load operation. After the data has been loaded, a "Completed" message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: ¥ Never remove or eject the media from the device (SmartMedia or USB storage). ¥ Never unplug or disconnect any of the devices. ¥ Never turn off the power of the MOTIF ES or the relevant devices.