Editing a Voice. The Voice Edit mode ([VOICE] -> [EDIT]) gives you comprehensive tools for creating your own original Voices, either from scratch by changing the basic sounds, or by tweaking the various Voice parameters. Create your custom sounds by calling up a preset Voice and editing as desired. The actual parameters available and the methods for editing differ depending on the Voice type. Normal Voice Edit. A Normal Voice can consist of up to four Elements. There are two types of Voice Edit displays: those for Common Edit to edit the settings common to all four Elements, and those for editing individual Elements. Drum Voice Edit. Each Drum voice consists of various Waves and/or Normal voices, each assigned to notes across the keyboard, from C0 to C6. There are two types of Drum Voice Edit displays: those for Common Edit to edit the settings that apply to all Drum keys in the voice, and those for editing individual keys (Elements). Plug-in Voice Edit. This is basically the same as Normal Voice Edit. Unlike with Normal voices, the Plug-in voices only have one Element for editing. Normal Voice Edit. 1. Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited. 2. Press the [EDIT] button to enter the Voice Edit mode. 3. Call up the Common Edit display or Element Edit display. If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound, such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Element Edit display. If you wish to edit more global parameters related to the overall Voice and how it's processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display. While in the Voice Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below. Calling up the Common Edit display. Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button. Indicates a Common Edit display. Calling up the Element Edit display. Press the desired element number from the ELEMENT [1] to [4] buttons to call up the Element Edit display. Indicates the display for editing Element 1. To turn each Element on or off (to hear how each affects the overall sound), use buttons [9] to [12]. You can also isolate or solo an Element by holding down the [MUTE] button and pressing the desired number button ([9] to [12]). To cancel the solo, press the [MUTE] button again. 4. Select the menu you wish to edit by pressing the [F1] to [F6] and [SF1] to [SF5] buttons, then edit the parameters. The following briefly describes the main Voice parameters. Basic parameters for creating a sound. Element selection -> [F1] to [F6]. If you wish to edit the basic sound-generating and sound-shaping parameters for the Voice, such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), use the Common Edit display. [F1] OSC (Oscillator). pages 160, 195. [F2] PITCH. pages 160, 196. [F3] FILTER. pages 161, 197. [F4] AMP (Amplitude). pages 162, 199. [F5] LFO. pages 162, 201. [F6] EQ (Equalizer). pages 178, 201. Effect related parameters. Pages 177 and 194. [COMMON] -> [F6] EFFECT. The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Voice. Effects are applied in the final stages of editing, letting you change the sound of the created Voice as desired. The Common Edit display lets you edit the Effect related parameters. Controller related parameters. Pages 155 and 192. For each Voice, you can assign various functions to built-in controllers such as Pitch Bend Wheel, Modulation Wheel, Ribbon Controller, Knobs (ASSIGN1 and 2), Keyboard Aftertouch and optionally connected controllers such as Footswitch, Foot Controller, Breath Controller. These settings can be edited in the Common Edit display. Arpeggio related parameters. Pages 169 and 191. [COMMON] -> [F3] ARP (Arpeggio). For each Voice, you can set the Arpeggio related parameters such as Arpeggio type and playback tempo. These can be edited in the Common Edit display. 5. Repeat No.3 to 4 as desired. 6. Name the edited Normal Voice. Enter a name for the Voice from the NAME display ([COMMON] -> [F1] GENERAL -> [SF1] NAME). For detailed instructions on naming, refer to page 53 in the Basic Operation section.
Enter the desired Voice name. 7. Store the edited Voice to internal User memory (page 187). The edited Voice can be stored in the Voice Store mode. See page 85 for details. 8. If desired, save the edited and stored voices to a SmartMedia/USB storage device. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes. For more information, see page 85. Compare Function. This convenient function lets you switch between the edited Voice and its original, unedited condition allowing you to listen to the difference between the two and better hear how your edits affect the sound. 1. In the Voice Edit mode (the [EDIT] indicator lighting), press the [EDIT] button so that its indicator flashes. The [C] indicator is shown at the top of the display (in place of the [E] indicator), and the original, unedited voice is restored for monitoring. 2. Press the [EDIT] button again to disable the "Compare" function and restore the settings for your edited Voice. Compare the edited sound with the unedited sound by repeating steps No.1 and 2. NOTE. While Compare is active, you cannot make edits to the Voice. [TIP] Editing a Voice by using the Knobs. The four knobs at the top left of the instrument are not only for tweaking the sound while you perform you can also use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode. When the [PAN/SEND] indicator is turned on:
PAN. Determines the stereo pan position of the Voice. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F2] OUTPUT -> Pan Page 190. REVERB. Determines the amount of Reverb effect that is applied to the Voice. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F2] OUTPUT -> RevSend Page 191. CHORUS. Determines the amount of Chorus effect that is applied to the Voice. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F2] OUTPUT -> ChoSend Page 191. TEMPO. Determines the tempo of the Arpeggio assigned to the currently selected Voice. [VOICE] -> Voice selection -> [F6] ARP -> Tempo Page 189. When the [TONE] indicator is turned on:
CUTOFF. Raises or lowers the Filter cutoff frequency to adjust the tone brilliance. [VOICE] -> Voice selection -> [F5] EG -> CUTOF Page 189. RESONANCE. Boosts or attenuates the level at the area around the Filter cutoff frequency. [VOICE] -> Voice selection -> [F5] EG -> RESO Page 189. ATTACK. Determines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time simply turn this knob to the right. [VOICE] -> Voice selection -> [F5] EG -> ATK (AEG) Page 189. RELEASE. Determines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the selected Voice) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time. [VOICE] -> Voice selection -> [F5] EG -> REL (AEG) Page 189. NOTE. The settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode. When the [ARP FX] indicator is turned on:
SWING. Adjusts the swing feel of the Arpeggio playback. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> Swing Page 192. GATE TIME. Adjusts the Gate Time (length) of the Arpeggio notes. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> GateTimeRate Page 192. VELOCITY. Adjusts the velocity of the Arpeggio notes. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> VelocityRate Page 192. UNITMULTIPLY. Adjusts the Arpeggio playback time based on tempo. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F3] ARP -> [SF3] PLAY FX -> UnitMultiply Page 192. When the [EQ] indicator is turned on:
LO. Determines the amount of boost or attenuation applied to the low frequency band of the Master EQ. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> LOW Page 190. LO MID. Determines the amount of boost or attenuation applied to the low-midrange frequency band of the Master EQ. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> LOW MID Page 190. HI MID. Determines the amount of boost or attenuation applied to the high-midrange frequency band of the Master EQ. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> HIGH MID Page 190. HI. Determines the amount of boost or attenuation applied to the high frequency band of the Master EQ. [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F1] GENERAL -> [SF3] MEQ OFS -> HIGH Page 190. NOTE. The settings above are applied as offsets to the EQ settings in the [VOICE] -> [UTILITY] -> [F3] VOICE -> [SF1] MEQ display. When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): ASSIGN A. Adjusts parameters assigned to these knobs in the [UTILITY] -> [F4] CTL ASN -> [SF2] ASSIGN display. Page 263. ASSIGN B. ASSIGN 1. Adjusts parameters assigned to these knobs in the [VOICE] -> Voice selection -> [EDIT] -> [COMMON] -> [F4] CTL SET display. Page 192. ASSIGN 2. NOTE. In addition to above functions, Master Effect related parameters (set in the [UTILITY] -> [F3] VOICE -> [SF2] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set in the [UTILITY] -> [F4] CTL ASN -> [SF5] MEF display. [TIP] Editing a Voice by using the Control Sliders (CS). [VOICE] -> Voice selection -> [EDIT] -> Element selection -> [F4] AMP -> [SF1] LVL/PAN -> Level. In the Voice mode, the four Control Sliders let you independently adjust the levels of the Elements of a Normal Voice or the Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements. NOTE. Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. To solo an Element for editing. This feature is useful for isolating the sound of single Element, for ease in editing. 1. In the Normal Voice Edit mode, simultaneously hold down the [MUTE] button and press one of the NUMBER buttons [9] to [12] to solo the corresponding Element. Once you've selected an Element for soloing, the [MUTE] button's lamp flashes, indicating the Solo function is active and only the selected Element can be edited.
In this example, only Element 3 is turned on and can be edited. 2. To solo another Element, simply press the appropriate number button ([9] to [12]). 3. To exit from the Solo function, press the [MUTE] button again. Edit Recall. If you are editing a Voice and select a different Voice without storing the one you were editing, all the edits you've made will be erased. If this happens, you can use Edit Recall to restore the Voice with your latest edits intact. 1. Press the [JOB] button in the Voice mode to enter the Voice Job mode. 2. Press the [F2] RECALL button to call up the Recall display. 3. Press the [ENTER] button. (The display prompts you for confirmation.) If you wish to cancel the operation, press the [DEC/NO] button. 4. Press the [INC/YES] button to execute Edit Recall to restore the voice. Drum Voice Edit. 1. Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited. 2. Press the [EDIT] button to enter the Voice Edit mode. 3. Call up the Common Edit display or Key Edit display. If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters related to the overall Drum Voice and how it's processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display.
While in the Voice Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below. Calling up the Common Edit display. Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button. Indicates a Common Edit display. Calling up the Key Edit display. Press any of the ELEMENT [1] to [4] buttons to call up the Key Edit display, then select the key to which the desired instrument is assigned. Indicates the display for editing the key C0. 4. Select the desired menu for editing by pressing the [F1] to [F6] and [SF1] to [SF5] buttons, then edit the parameters. The main parameters available are basically the same as in the Normal Voice Edit (page 80). What is called Key Edit in the Drum Voice corresponds to Element Edit in the Normal Voice. Please keep in mind that the LFO parameters are not available in the Drum Voice. 5. Repeat No.3 to 4 as desired. 6. Name the edited Drum Voice. Enter a name for the Voice from the NAME display ([COMMON] -> [F1] GENERAL -> [SF1] NAME). For detailed instructions on naming a voice, refer to page 53 in the Basic Operation section.
Enter the desired Voice name. 7. Store the edited Voice to internal User memory (page 186). The edited Voice can be stored in the Voice Store mode. See page 85 for details. 8. If desired, save the edited and stored voices to a SmartMedia/USB storage device. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes. For more information, see page 85. [TIP] Assigning drum/percussion instruments to individual keys. [VOICE] -> Drum Voice selection -> [EDIT] -> Key selection -> [F1] OSC -> [SF1] WAVE. In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to individual keys in any desired order and edit detailed parameters for each key's sound. 1. Call up the Key Edit display in the Voice Edit mode. Refer to step No.3 on page 82. 2. Call up the [F1] OSC -> [SF1] WAVE display. 3. Press the key to which you want to assign a sound. The drum instrument currently assigned to the pressed key will sound. 4. Select the desired Waveform to be assigned. Move the cursor to "Number" and change the value by using the data dial, [INC/YES] button, and [DEC/NO] button. Then, press the same key set in step No.3 again to confirm the selected instrument sound. You can also select a different sound category (such as Percussion, or even a Normal Voice sound), by moving the cursor to gCategoryhand changing the setting. 5. Create your original drum kit by repeating steps No.3 to 4. 6. Store the created drum kit as a Drum Voice in User memory. The edited Voice can be stored in the Voice Store mode. See page 85 for details. 7. If desired, save the edited and stored voices to a SmartMedia/USB storage device. [TIP] Setting the drum key for independent open and closed hi-hat sounds. [VOICE] -> Drum Voice selection -> [EDIT] -> Key selection -> [F1] OSC -> [SF5] OTHER -> AltnateGroup. In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group. The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. When creating a Voice from scratch, you can use this feature either to ensure authentic sound, or to create special effects, where playing one sound cancels out a previous one. 1. Call up the Key Edit display in the Voice Edit mode. Refer to step No.3 on page 82. 2. Call up the [F1] OSC -> [SF5] OTHER display. 3. Press the key which corresponds to "Hi-Hat Open" and set the Alternate Group to "1." 4. Press the key which corresponds to "Hi-Hat Close" and set it to the same Alternate Group (1) as in step No.3. 5 Confirm whether the Alternate Group has been set properly. Immediately after pressing the "Hi-Hat Open" key, press the "Hi-Hat Close" key. Pressing the second key should cut off the sound of the first. Since the settings above are included in the Drum Voice data, store them as a Drum Voice in the Voice Store mode. [TIP] Determining how the Drum Voice responds when the key is released. [VOICE] -> Drum Voice selection -> [EDIT] -> Key selection -> [F1] OSC -> [SF5] OTHER -> RcvNoteOff. You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive Note Off parameter to "off" can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds sustain to the length of their natural decay even if you release the note, or when a Note Off message is received. If this parameter is set to "on," the sound will stop immediately when the note is released or a Note Off message is received. [TIP] Setting the Output jack for each key (drum/percussion instrument). [VOICE] -> Drum Voice selection -> [EDIT] -> Key selection -> [F1] OSC -> [SF2] OUTPUT -> OutputSel. You can change the output jack on the rear panel for the individual Drum key signal. This function is useful when you wish to apply a connected external effect to a specific drum instrument. For details, see page 31. Plug-in Voice Edit. The Plug-in Voices (available when installing optional Plug-in Boards to the instrument) can be edited in basically the same way as in Normal Voice Edit (page 79). Unlike with Normal voices, the Plug-in voices only have one Element for editing. In addition, some of the other parameters may not be available. Refer to page 205 in the Reference section. Storing/Saving the created Voice. Two steps are necessary in order to store (save) your voice storing the edited voice to internal memory and saving the stored voices to a SmartMedia/USB storage device.
Storing edited Voices individually. All the User Voice data in internal memory can be saved as a single file. The W7E file can be loaded to the Voice Editor, computer software. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes, using the Save operation. For more information, see page 86. Storing the edited Voice as a User Voice to internal memory. [VOICE] -> [STORE]. 1. After editing the Voice, press the [STORE] button to enter the Voice Store mode. Make sure to execute the Store operation before selecting another Voice. 2. Select the destination Voice memory. Select a User Bank ("USR1" or "USR2" when storing a Normal Voice, "UDR" when storing a Drum Voice, "P1-U" to "P3-U" when storing a Plug-in Voice) and the desired Voice number by using the data dial, [INC/YES] and [DEC/NO] button.
Select a User Bank. Select a Voice number. When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate SmartMedia/USB storage device. 3. Press the [ENTER] button. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. 4. Press the [INC/YES] button to execute the Store operation. After the Voice has been stored, a "Completed" message appears and operation returns to the Voice Play display. Keep in mind that the Store operation may take a short time to complete, during which an "Executing.." or "Please keep power on" message may be shown. Never attempt to turn off the power while data is being written to Flash ROM while such a message is displayed. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This may also result in the MOTIF ES being unable to properly start up the next time the power is turned on. If you select another Voice without storing, the currently edited Voice will be lost. Make sure to store the edited Voice before selecting another Voice. Saving the edited Voices to a SmartMedia/USB storage device. [FILE] -> [F2] SAVE. Whether you are saving data to SmartMedia or a USB storage device, the procedure is the same. Insert a SmartMedia card (to the CARD slot) or connect the USB device and follow the instructions below. 1. Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F2] SAVE button to call up the Save display. 3. Set the Type parameter to "All Voice." Move the cursor to TYPE, then select a file type by using the data dial, [INC/YES] and [DEC/NO] buttons. The following three file types are available for saving Voice data. Here, select "All Voice."
All. When this is selected, execute the Save operation to save all the created data including the User Voices as a single file (extension: W7A). All Voice. When this is selected, execute the Save operation to save all User Voices as a single file (extension: W7V). Voice Editor. When this is selected, execute the Save operation to save all User Voices as a single file (extension: W7E) which can be exported to the Voice Editor software contained in the included CD-ROM. 4. Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 5. Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. While the data is being saved, make sure to follow these precautions: Never remove or eject the media from the device (SmartMedia or USB storage). Never unplug or disconnect any of the devices. Never turn off the power of the MOTIF ES or the relevant devices. Loading Voice data from the SmartMedia/USB storage device. [FILE] -> [F3] LOAD. In the previous section, we saved Voice data as an "All Voice" file to a SmartMedia card or USB storage device. Here, we'll recall that Voice data and load it to the instrument with the Load operation. 1. Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F3] LOAD button to call up the Load display. 3. Select the file type to be loaded. The file saved in operation explained on the previous page has all the User Voices. If you wish to load all the User Voices, set Type to "All Voice." If you wish to load only a specific voice, set Type to "Voice." 4. Select a file (file mark) to be loaded. Move the cursor to the file (extension: W7V) saved in the operation explained on the previous page. If you've set the Type to "AllVoice" in step No.3, go to step No.5. If you've set the Type to "Voice" in step No.3, execute the operations in the following box, then go to step No.5. When Type is set to "Voice": When Type is set to "Voice," you can specify and load a specific Voice from a file (with the extension W7V or W7A).
Move the cursor to the file (extension: W7V) saved in the operation explained on the previous page. All the Voices contained in the selected file are listed on the display. Move the cursor to the desired Voice. Select the destination Voice Bank/Number. Select the desired Voice to be loaded. Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. 5. Press the [ENTER] button to execute the Load operation. After the data has been loaded, a "Completed" message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: Never remove or eject the media from the device (SmartMedia or USB storage). Never unplug or disconnect any of the devices. Never turn off the power of the MOTIF ES or the relevant devices.