Creating a Voice by using the Sampling function. Sampling is a powerful function that lets you bring your own recorded sounds Ð your voice, an instrument, rhythms, special sound effects, etc. Ð into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the audio data you capture with the Sampling function, are referred to as "Samples." The data you create by Sampling differs depending on which mode you enter the Sampling mode from Ñ the Voice/Performance mode or the Song/Pattern mode. In this section, we'll describe how to use the Sampling function from the Voice/Performance mode in creating a User Voice. NOTE. See page 173 for instructions on using the Sampling function in the Song mode/Pattern mode. IMPORTANT. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data. Sampling your voice with a microphone and creating a Normal Voice 1. Connect a microphone to the instrument. Follow steps No.1 to 8 on page 72. 2. Press the [INTEGRATED SAMPLING] button in the Voice mode or Performance mode to enter the Sampling mode. 3. Press the [F2] SOURCE button to call up the display for setting the Sampling Source, then set the parameters as shown below. Type: sample. Source: A/D. Next: off. Mono/Stereo: L mono. Frequency: 44.1k. For details about each parameter, see page 251. 4. Press the [F1] DEST button to call up the display for setting the Sampling Destination, then set the parameters as described below. Waveform. Determines the Waveform number. Select a number which has no data ([--- : -----------] is indicated). For details about the Waveform, see page 173. Keybank. Here, set this parameter to "C3." After the Sampling is completed, you can hear the sampled sound by pressing the note set here. For details about the Keybank, see page 173. Part. This is available when entering the Sampling mode from the Performance mode. This parameter determines the Performance Part to which the Voice (below) created by sampling is assigned. Voice. Set the Bank to "USR1" or "USR2" (one of the User Normal Voice Banks), then select a User Normal Voice Number. After the Sampling is completed, you can hear the created Voice by selecting the Voice number set here. NOTE. If the Voice parameter above is set to "off," you won't be able to play the sampled sound as a Voice after completing this operation. However, you can call up the sampled sound by selecting a Waveform. For details on how to select a Waveform, see page 174. 5. Press the [F6] REC button to call up the Sampling Record display (Sampling Standby status), then set the parameters as required.
You can change the Keybank (set in step No.4) also in this display. Turn the Confirm function on or off. Trigger Level. Indicates Sampling Standby status. ¥ Setting the Confirm function. When the [F2] CONFM (Confirm function) is turned on ( is indicated), you can easily listen back to your just-recorded sample and conveniently re-record it if you're not satisfied with the results. Here, set the [F2] CONFM button on. ¥ Setting the Trigger mode. The Trigger mode lets you determine how the Sampling actually starts. For example, you can start the Sampling simply by pressing the button or when the Song/Pattern playback reaches a specified point. Here, set the TrggrMode (Trigger mode) to "level" which lets you start sampling as soon as the microphone level exceeds the specified Trigger Level. ¥ Setting the Trigger Level. When the Trigger mode is set to "level," you'll also need to set the Trigger Level. This determines when sampling actually starts, depending on the level of the input signal (in this case, your voice). As you sing into the microphone, notice the movement of the level meter (bar), and when the bar crosses the Trigger Level arrow. If necessary, select the Trigger Level value and use the data dial to change it, moving the arrow as low or as high as needed.
Trigger Level. The section of the bar exceeding the Trigger Level becomes black. Indicates Sampling Standby status. 6. Press the [F6] REC button again to enable Sampling Trigger Waiting. Doing this puts sample recording on standby, waiting for an input signal that exceeds the Trigger level.
Indicates that sample recording is waiting for a signal of an appropriate level. 7. Sing into the microphone to start sampling. Sing into the microphone. (You may want to match the pitch of your voice to the note C3, set in step No.4 above.) The sampling actually starts as soon as the an input signal exceeding the specified trigger level is received. 8. Press the [F6] STOP button to stop sampling, then check the results. Press the [F3] AUDITION button to hear the sampled sound. If you're not satisfied with the results and you wish to try again, press the [F4] CANCEL button to return to the Sampling Standby display and try sampling from step No.5 again. If you are satisfied with the results, press the [F5] OK button to store the sampled sound as a "sample" and return to the [F1] DEST or [F2] SOURCE display. Keep in mind that if the Confirm function is turned off in step No.5 above, the display shown above will not appear when stopping sampling. Instead, stopping sampling returns directly to the [F1] DEST or [F2] SOURCE display. 9. Press the [EDIT] button to enter the Sampling Edit mode, then press the [F4] RANGE button to call up the Range setting display. 10. Set the key range within which the sample is sounded. Immediately after sampling, the sample is assigned only to one key Ñ the one set in step No.4 as "KeyBank." This display lets you expand the key range within which the sample is sounded. Here, set the key range to C2 to B3.
Indicates the original key of the currently selected sample. If you wish to select a different sample, call up the [F1] KEYBANK display, then press a different key while holding the [INFORMATION] button. Set the key range. Use the data dial, [INC/YES] and [DEC/NO] button, or press the key while holding the [INFORMATION] button. Play the keyboard within the key range set above. Your sampled voice is sounded, following the pitches of the notes you play. 11. Repeat step No.4 to 10 to add another sample to the same Voice (Waveform). For example, in step No.4 set Keybank to "G4," sing into the microphone as described in step No.7 (matching the pitch G4, if necessary), and set the Key Range to C4 to E5 in step No.10. As a result, the sample is assigned to the keys as illustrated below.
The sample is sounded within this key range. The original sample is assigned to this key. When you play the sample from the keyboard, the more distant the played samples are from the original key, the less natural the samples sound. For this reason, you should try to make multiple samples and multiple key ranges, so that each key range is shorter and the samples sound more natural. 12. Save your newly created User Voice to a SmartMedia/USB storage device. Refer to "Saving a Sample" on page 97. The recorded (edited) sample data resides temporarily in DIMM (page 187). Because data contained in DIMM is lost when the power is turned off, you should always save any data residing in DIMM to a SmartMedia /USB storage device before turning off the power. About Samples, Key Banks, Waveforms, and Voices. Understanding the Sampling-related terms below will help you better understand the Sampling function itself and how to use it. Keep in mind the hierarchy here as it relates to sampling Ñ the audio source (e.g., your voice) starts as a Sample, becomes part of a Key Bank, which makes up a Waveform, which is used to create a Voice. ¥ Sample . The sound obtained via the Sampling function is referred to as "Sample." ¥ Key Bank. In order to play the sample from the keyboard, the sample must be assigned to notes on the keyboard. First, assign the sample to a specified key when sampling (step No.4 on page 94), then expand the key range within which the sample is sounded (step No.10 on page 96). The Key Range and the Velocity Range within which the sample is sounded is referred to as a "Key Bank." In step No.10 above, you saw how to set the Key Range. From the same display, you can also set a Velocity Range. Using these two parameters, you can create a Key Bank. ¥ Waveform. The group of Key Banks to which sample data is assigned is referred to as a "Waveform." The Waveform is assigned to each Element of a Normal Voice. In step No.11 above, you saw how to add Key Banks one by one to create a Waveform. ¥ Voice . After completing a Waveform, you can create an Element by applying various sound-making parameters such as Pitch, Filter, Amplitude and other parameters such as Effect and EQ to it. Finally, combine four Elements (each containing its own Waveform) to create a Normal Voice. NOTE. You can select and hear the Waveforms created via the Sampling function as well as all the preset Waveforms in the WAVE display ([VOICE] -> [EDIT] -> Element selection -> [F1] OSC -> [SF1] WAVE). Saving a Sample. [FILE] -> [F2] SAVE. Assign the Samples obtained via the Sampling function to specific Key Ranges to create a Waveform. Because the Waveform data including Samples which resides temporarily in DIMM (page 187) is lost when the power is turned off, you should always save the Waveform data or Samples to a SmartMedia/USB storage device before turning off the power. The following four methods can be used to save a Sample that is assigned to a Waveform. Execute the Save operation in the File mode. While the data is being saved, make sure to follow these precautions: ¥ Never remove or eject the media from the device (SmartMedia or USB storage). ¥ Never unplug or disconnect any of the devices. ¥ Never turn off the power of the MOTIF ES or the relevant devices. ¥ Saving as a User Voice. When you save a User Voice that contains Samples, all the related data Ñ the Waveform assigned to the Voice, the Samples assigned to the Waveform, as well as the User Voice itself Ñ is automatically saved together. Insert a SmartMedia into the CARD slot or connecting the USB storage device to this synthesizer, and follow the instructions below. 1. Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F2] SAVE button to call up the Save display. 3. Set the TYPE parameter to "All" or "AllVoice." When "All" is selected, execute the Save operation to save all the created data including the User Voices as a single file. When "AllVoice" is selected, execute the Save operation to save all User Voices, including Waveforms assigned to Normal Voice Elements or Drum Voice Keys, as a single file. 4. Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 5. Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. ¥ Saving as a Waveform. When you save a Waveform that makes up a Voice, all the Samples that are assigned to the Waveform are automatically saved together. The procedure for saving is the same as described in "Saving a User Voice" above, with the exception that Type is set to "AllWaveform" in step No.3. ¥ Saving as a WAV file. You can select a specific Sample from a Waveform and save it as a WAV file (Windows audio format). Insert a SmartMedia into the CARD slot or connecting the USB storage device to this synthesizer, and follow the instructions below. 1. Select a Voice containing the Sample to be saved in the Voice Play mode, then press the [FILE] button to enter the File mode, and execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Set the TYPE parameter to "Wav" in the [F2] SAVE display. 3. Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 4. Press the [ENTER] button, then select a Sample to be saved. When a Normal Voice is selected in step No.1: Specify the Element and Key Bank to call up the Sample assigned to the selected Voice. You can hear the Sample by pressing the [SF1] AUDITION button. Go through the Samples in this way to find the desired Sample.
You can hear the selected sample by pressing the [SF1] button. (Audition function) This is available only when the cursor is located at the KeyBank. Each press of the [SF2] button calls up a different Key Bank assigned to a specific velocity range (for the same key). When a Drum Voice is selected in step No.1: Specify the Note and Key Bank to call up the Sample assigned to the selected Drum Voice. You can hear the Sample by pressing the [SF1] AUDITION button. Go through the Samples in this way to find the desired Sample.
You can hear the selected sample by pressing the [SF1] button. (Audition function) 5.. Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation and overwrite the existing file, or press the [DEC/NO] button to cancel it. ¥ Saving as a AIFF file. You can select a specific Sample from a Waveform and save it as a AIFF file (Macintosh audio format). The procedure for saving is the same as described in "Saving as a WAV file" above with the exception that Type is set to "AIFF" in step No.2. Sampling the sound of an audio device to create a Drum Voice. In the previous section on page 94, you learned how to record a Sample using a microphone. Here, you'll learn how to record Samples from an audio device, such as a CD player or MD player, and use the Samples to create a Drum Voice. IMPORTANT. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data. 1. Connect an audio device (CD player, etc.) to the instrument. Follow steps No.1 to 8 on page 73. 2. Press the [INTEGRATED SAMPLING] button in the Voice mode or Performance mode to enter the Sampling mode. 3. Press the [F2] SOURCE button to call up the display for setting the Sampling Source, then set the parameters as shown below. Type: sample. Source: A/D. Next: on. Mono/Stereo: stereo. Frequency: 44.1k. When creating a Drum Voice consisting of many separate Samples, you'll want to quickly be able to record a Sample, assign it to a key, then move on to the next one. To do this smoothly and easily, set the Next parameter to "on." For details about each parameter, see page 251. 4. Press the [F1] DEST button to call up the display for setting the Sampling Destination, then set the parameters as described below. Part. This is available when entering the Sampling mode from the Performance mode. This parameter determines the Performance Part to which the Voice (below) created by sampling is assigned. Voice. Set the Bank to "UDR" (User Drum Voice Bank), then select a User Drum Voice Number. After the Sampling is completed, you can hear the created Voice by selecting the Voice number set here. Key. Here, set this parameter to "C3." After the Sampling is completed, you can hear the sampled sound by pressing the note set here. NOTE. If the Voice parameter above is set to "off," you won't be able to play the sampled sound as a Voice after completing this operation. However, you can call up the sampled sound by selecting a Waveform. For details on how to select a Waveform, see page 174. 5. Press the [F6] REC button to call up the Sampling Record display (Sampling Standby status), then set the parameters as required.
You can also change the Keybank (set in step No.4) in this display. Turn the Confirm function on or off Trigger Level. Indicates Sampling Standby status. ¥ Setting the Confirm function. When the [F2] CONFM (Confirm function) is turned on ( is indicated), you can easily listen back to your just-recorded sample and conveniently re-record it if you're not satisfied with the results. Here, set the [F2] CONFM button on. ¥ Setting the Trigger mode. The Trigger mode lets you determine how the Sampling actually starts. For example, you can start the Sampling simply by pressing the button or when the Song/Pattern playback reaches a specified point. Here, set the TrggrMode (Trigger mode) to "level" which lets you start sampling as soon as the input signal from the audio device exceeds the specified Trigger Level. ¥ Setting the Trigger Level. When the Trigger mode is set to "level," you'll also need to set the Trigger Level. This determines when sampling actually starts, depending on the level of the input signal of the audio device. As the sound plays, notice the movement of the level meter (bar), and when the bar crosses the Trigger Level arrow. If necessary, select the Trigger Level value and use the data dial to change it, moving the arrow as low or as high as needed.
Trigger Level The section of the bar exceeding the Trigger Level becomes black. Indicates Sampling Standby status. 6. Press the [F6] REC button again to enable Sampling Trigger Waiting. Doing this puts sample recording on standby, waiting for an input signal that exceeds the Trigger level.
Indicates that sample recording is waiting for a signal of an appropriate level. 7. Start the external audio device. The sampling actually starts as soon as the an input signal exceeding the specified trigger level is received. 8. Press the [F6] STOP button to stop sampling, then stop the external audio device. Press the [F3] AUDITION button to hear the sampled sound. If you're not satisfied with the results and you wish to try again, press the [F4] CANCEL button to return to the Sampling Standby display and try sampling from step No.5 again. If you are satisfied with the results, press the [F5] OK button to store the sampled sound as a "sample" and return to the Sampling Standby display. Keep in mind that if the Confirm function is turned off in step No.5 above, the display shown above will not appear when stopping sampling. Instead, stopping sampling returns directly to the Sampling Standby display. 9. Repeat steps No.5 to 8 above to assign additional Samples to the notes as desired to create your Drum Voice. In step No.7, select a different sound (on a CD, for example) for each Sample. Though the Key is automatically set to the note name the next one higher than that just assigned, you can change it in step No.5. By repeating steps No.5 to 8 above, you can create a Drum Voice in which each key has a different sound (as shown below). 10. Save your newly created User Voice to a SmartMedia/USB storage device. Refer to "Saving a Sample" on page 97. The recorded (edited) sample data resides temporarily in DIMM (page 187). Because data contained in DIMM is lost when the power is turned off, you should always save any data residing in DIMM to a SmartMedia /USB storage device before turning off the power. Example Sampling sources. The examples below show you some of the different audio sources you can use as raw material for your Samples and Sample Voices. ¥ Vocals with effects. With a PLG100-VH Plug-in Board installed, you can apply a vocal harmony effect to your voice, and sample the entire processed sound. After setting the PLG100-VH related parameters as required referring to "Using an Effect Plug-in Board" on page 78, execute the Sampling operation. ¥The sound of an mLAN compatible instrument. After setting up referring to page 34, execute the Sampling operation. You should set the [INTEGRATED SAMPLING] -> [F2] SOURCE -> Source parameter to "mLAN1 to 4." ¥ Electric guitar or bass. Instruments such as guitar and bass can also be sampled, using the A/D INPUT jack. After setting up referring to page 33, execute the Sampling operation. You should set the [INTEGRATED SAMPLING] -> [F2] SOURCE -> Source parameter to "A/D." ¥ Digital audio. With an optional AIEB2 interface installed to the instrument, you can connect to the digital out jack on your DAT deck or CD/MD player and directly record digital audio, for the highest possible sound quality. For details on installing the AIEB2, refer to page 285; for details on connecting digital audio devices to the instrument, refer to page 34. When executing AIEB2, you should set the [INTEGRATED SAMPLING] -> [F2] SOURCE -> Source parameter to "AIEB2." ¥ Resampling the MOTIF ES. You can also resample anything you play on the MOTIF ES itself Ñ riffs, rhythms, melodies, thick multi-layered chord pads, etc. You should set the [INTEGRATED SAMPLING] -> [F2] SOURCE -> Source parameter to "resample." ¥ WAV or AIFF audio files. Audio data created and edited on a computer can also be used for Samples. (For details, see the next page.) [TIP] Loading WAV or AIFF audio files to create a Waveform/Voice. Any audio data created and edited on a computer and saved in the WAV or AIFF format can also be used as material for Samples on the MOTIF ES. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card to the CARD slot or connect a USB storage device), then follow the instructions below. IMPORTANT. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. NOTE. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data. NOTE. The instructions here apply when you enter the File mode from the Voice mode. When entering the File mode from the Performance mode, the instructions are the same with the exception that you should set the destination Performance number and Part in step No.4. 1. In the Voice mode, press the [FILE] button to enter the File mode, then execute the basic settings. Refer to "Basic settings for using SmartMedia or a USB storage device" on page 30. 2. Press the [F3] LOAD button to call up the Load display. 3. Select the file type to be loaded. Set Type to "Waveform." This setting lets you select and load a specific Waveform from a file (extension: W7W) saved as "AllWaveform" or load a WAV file/AIFF file as a Waveform. 4. Select the file (file mark) to be loaded and specify the destination. When moving the cursor to a WAV file (extension: WAV) or AIFF file (extension: AIF), the destination parameter automatically appears in the display. When assigning a WAV file/AIFF file to a Normal Voice: Voice. When this is set to "on," you can load and assign a WAV file/AIFF file to the destination Voice set below. USR1:001 (A01). This is available when the Voice (above) is set to "on." Select "USR1" or "USR2" as the destination Normal Voice Bank and select a destination Voice number. Waveform. Determines the destination Waveform number. KeyBank. Determines the destination Key Bank of the Waveform set above. When assigning a WAV file/AIFF file to a Drum Voice:
Voice. When this is set to "on," you can load and assign a WAV file/AIFF file to the destination Voice set below UDR:001 (A01). This is available when the Voice (above) is set to "on." Select "UDR" as the destination Drum Voice Bank and select a destination Voice number. Note. Determines the destination key of the Drum Voice set above. NOTE. When assigning a WAV file/AIFF file to a Drum Voice, a Sample from the WAV file/AIFF file is assigned to the empty Waveform automatically. Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. 5. Press the [ENTER] button to execute the Load operation. After the data has been loaded, a "Completed" message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: ¥ Never remove or eject the media from the device (SmartMedia or USB storage). ¥ Never unplug or disconnect any of the devices. ¥ Never turn off the power of the MOTIF ES or the relevant devices. 6. Depending on whether you're creating a Normal Voice or a Drum Voice, follow the appropriate instructions below. When creating a Normal Voice in steps No.4 to 5. After entering the Sampling Edit mode ([INTEGRATED SAMPLING] -> [EDIT]), press the [F1] KEYBANK button to call up the Key Bank display. From this display, select a Waveform and Key Bank. To specify the Key Bank, simultaneously hold down the [INFORMATION] button and press the desired note on the keyboard. To select Waveforms assigned to different velocities, hold down the [INFORMATION] button and press the [SF2] SELECT button. After selecting a Waveform and Key Bank above, press the [F4] RANGE button. Once you've loaded the sample in step No.5, it can only be sounded by playing the note specified in step No.4. From this display however, you can expand the note range over which the loaded sample will sound.
Determine the Key Range. Use the data dial, [INC/YES] and [DEC/NO] buttons or press the note on the keyboard while holding the [INFORMATION] button. Play the keyboard within the Key Range set above. You can hear the loaded sample following the pitches of the notes you play. When creating a Drum Voice in steps No.4 to 5. By repeating steps No.5 to 8 above, you can create a Drum Voice in which each key has a different sound (as shown below). After creating the Normal or Drum Voice, go on to step No.7 below. 7. Play the Voice created by the Load operation. Press the [VOICE] button to enter the Voice Play mode, then select the Vo